π I'm a software Engineer / Developer & CS Student who's passionate about clean code and efficient solutions
π‘ Detailed Expertise
- Systems Programming:
- Experienced in memory management, data structures, and algorithm implementations across C, C++ & C#
- Game Development: Skilled in Unity 2D development including:
- Scripting
- Physics systems (Colliders/Rigidbody)
- UI implementation
- Scene management
- Clean game object hierarchy
- Web Development:
- Strong foundation in modern frontend development with responsive design principles
π― Learning Focus
- Advanced Game Development:
- Advanced ability driven player and enemy movement
- Enemy AI & combat mechanics
- Seamless transitions
- Programming Language Mastery:
- Clean structured class based datastructures in TS
- Clean API & class prop integrations in Astro
- Unity-UI-Motion: A flexible and lightweight Unity UI animation library
- u_ptr: A C++ Inspired unique_ptr implementation in C
- VTube-Nexus: A Vtuber inspired website making use of multiple API's built with Astro & TS | Currently private