Friday, January 30, 2015
Sara Sterkenburg and Chris Strasbaugh
- Part I: Presentation
- What are makerspaces and where do they come from?
- Why are they valuable?
- What do they look like, and where can you find them?
- How to get involved locally
- Getting started on your own
- Part II: Workshop
- Making ArtBots!
- Part III: Further Reading
Well, you'll find dozens of definitions online, all of them a little bit different. But our working (and very loose) definition is:
- Any location that is tied to a community and that focuses on creative experimentation between disciplines with a goal of developing creative people that can approach problems in a new way.
Lots! The founding principles of makerspaces align directly with the goals for the future of libraries (see list below). Both libraries and makerspaces prioritize experience, idea exchange, collaboration, creative initiative, and the value of adaptability. Changes in technologies and educational design have helped teachers, instructors, universities, and informal learning centers realize that our spaces should be transformational, not transactional. "We are transitioning from a product-based economy to an experience-based one...Libraries will transition from a center of information, to a center of culture (DaVinci Institute on the Future of Libraries)."
- Experience
- Discover
- Participate
- Create
Traditionally, makerspaces were focused primarily on science, technology, and engineering. But more than being about the technologies themselves, these spaces promoted "makers" to foster their creative process. Right now, the United States is seeing a continuing crisis in educating students in science, technology, engineering, and math (STEM) fields. Here are some staggering statistics from the National Math and Science Initiative:
- 38% of US Students change who declare STEM majors when entering college change to another discipline before graduating
- 87% of Bachelor's degrees in engineering fields were held by men in 2008
- 31% of U.S. bachelor's degrees were in science or engineering in 2008 (compared to 61% in Japan, 51% in China)
- 12% of STEM workers were Black or Hispanic in 2008, despite accounting for 25% of the overall workforce
Meanwhile, jobs in computer and engineering fields are growing exponentially. The workforce in these areas is expected to grow 45% from its already high margins by 2018. And by that time, the U.S. maybe short as many as 3,000,000 high-skilled workers in this area. As educators, we are chronically failing to teach and empower students to see themselves as builders and creators, or to think creatively in their use and application of technology. This is important both inside and outside of traditional STEM disciplines.
Makerspaces can help to change this by offering tools that push people to think creatively, to collaborate and share resources to solve problems, and to be innovative and strategic.
That's great! In fact, everyone should get involved; it's not all about the tech! In 2011, Google did a [mangement study] (http://www.thestreet.com/story/12328981/1/googles-project-oxygen-pumps-fresh-air-into-management.html) known as Project Oxygen, which crunched data from all Google personnel back to 1998. It found that "technical expertise" didn't even make the list of the top skills of good managers! What did? Having a clear vision and strategy for your team, communicating well, actively listening, and being results-oriented and collaborative.
In 2008, the Society for Human Resource Management worked with the Wall Street Journal to do a survey of the skills most sought after for new entrants to the workforce (i.e. our students!). Almost all of them are skills that makerspaces focus on and address head-on! So, they're not just spaces for engineers and science geeks. The methods and skills they seek to foster are good for careers in all disciplines.
Skills Most Sought After for New Entrants into the Workforce:
- Flexibility/Adaptability
- Critical Thinking/Problem Solving
- Work Ethic and Time Management
- Computer and Technical Proficiency
- Teamwork and Collaboration
- Creativity and Innovation
- Communication Skills
- Analytical/Research Skills
- Leadership/Management Skills
- Ethics and Integrity in the Workplace
Makerspaces are extremely diverse. One will look very different from the next. Some are commercial and operate on a business-model (i.e. you pay to be a member, and use the space for dedicated projects). Others are pop-up style, or mobile, and aren't intended to be permanent. There are examples of heavy-duty labs with expensive, high-tech gear. And, of course, there are also low-tech labs that make things out of cheap, easily readible materials like legos, Knex, batteries and simple motors, cardboard boxes, and recycled materials.
The makerspace.com website has a fairly current directory of makerspaces around the U.S. Also check out these makerspaces as examples:
- Chicago Public Library
- Harvard Innovation Lab & Guerrilla Makerspace
- Massachusetts Institute of Technology
- Museum of Science and Industry
- New Jersey Makerspace Association
- Rochester Institute of Technology
- TechShop (San Francisco)
Luckily, there's quite a bit going on here! Vanderbilt has its own growing corpus of opportunities, and there are community makers buzzing around with projects and spaces too. Definitely get involved!
-
Spaces:
- Vanderbilt: Engineering, Featheringill Hall: Design Studio
- Vanderbilt: Children's Hospital: Project M@CH
- Center615
- Fort Houston
- Hub Nashville
- PerfectFab Makerspace (Clarksville)
- Moonbase
- The Skillery
- Studio@NPL, Nashville Public Library
- The Workroom (East Nashville)
-
Groups and Events:
There are a lot of websites and beginner forums, magazines, fairs, and online tutorials. Here are a few links to help you get started:
- Get a starter kit from: Little Bits, Makey Makey, and/or Chibitronics!
- Arduino Beginner Projects
- Maker Magazine
- Maker Shed Beginner Projects
- [Make Zine] (http://makezine.com/)
- Raspberry Pi Beginner Forums
- And be sure to attend your local Maker Faire!
Here are the instructions we used as guidelines in designing our workshop. To replicate it at home you'll need the following materials:
- 1 DC Motor (1.5-3 Volts)
- 1 AA battery
- 1 AA battery case (like this)
- 3-4 markers
- 1 pencil eraser top (use as a propeller on the motor)
- Rubber bands
- Double-sided foam scotch tape
- Misc. art materials to decorate your bot (and give it a personality)
- Large sheet of paper (we used butcher paper in our workshop to cover the tables) for the bot to draw on!
If you try it out, let us know how it went for you! Tweet at us @heardlibrary using the hashtag: #VandyDH
- Carter, Stephen. “Introduction to Makerspaces” slideshare presented at the New Jersey Library Association Adult Services Forum, October 22, 2012. ** DaVinci Institue. “The Future of Libraries: Beginning the Great Transformation.”
- Dempsey, Lorcan. “Libraries and the informational future: some notes” presented at the Information Professionals 2050 Symposium, 4 June 2012. held at the University of North Carolina School of Information and Library Science, pp. 11-12.
- Lane, Kin. “Let's Remake Libraries as Hacker Spaces and Community Innovation Centers,” API Evangelist Blog, February 7, 2012.
- Library as Incubator Project
- Makers Nation, The. “The State of Makerspaces” report, delivered May-June 2014.
- Metropolitan New York Library Council. “From Stacks to Hacks: Makerspaces and LibraryBox,” October 19th, 2012.
- Weinberger, David. “Library as Platform” in Library Journal, September 4, 2012.

