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is_circular_LL.cpp
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is_circular_LL.cpp
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#include <iostream>
#include <unordered_map>
using namespace std;
class Node{
public:
int data;
Node* next;
Node(int data = 0){
this->data = data;
this->next = NULL;
}
};
void print(Node* &head){
Node* temp = head;
while(temp){
cout<<temp->data<<" ";
temp = temp->next;
if(temp == head)
break;
}
cout<<endl;
}
// using 1 ptr
bool is_circular(Node* &head){
if(head == NULL)
return false;
if(head->next == NULL)
return true;
Node* temp = head->next;
while(temp){
temp = temp->next;
if(temp == head)
return true;
}
return false;
}
// two pointer approach
// slow-fast pointer approach
bool is_circular_01(Node* &head){
Node* slow = head;
Node* fast = head;
while(slow && fast){
fast = fast->next;
if(fast != NULL){
fast = fast -> next;
slow = slow -> next;
}
if(fast == slow) return true;
}
return false;
}
// using map
unordered_map<Node*,bool> mp;
bool is_circular_02(Node* &head){
Node* temp = head;
while(temp){
if(mp[temp] == true)
return temp;
mp[temp] = true;
temp = temp -> next;
}
return false;
}
int main()
{
Node* head = new Node(10);
Node* first = new Node(20);
Node* second = new Node(30);
Node* third = new Node(40);
Node* forth = new Node(50);
Node* fifth = new Node(60);
head->next = first;
first->next = second;
second->next = third;
third->next = forth;
forth->next = fifth;
fifth->next = NULL;
print(head);
cout<<is_circular(head)<<endl;
cout<<is_circular_01(head)<<endl;
cout<<is_circular_02(head)<<endl;
print(head);
return 0;
}