- [Improvement] Optimization of the video streams removal process
- [Added] Release API is called automatically when stopping the Editor, changing scenes or closing the app
- [Added] HISPLAYER_EVENT_PLAYBACK_BUFFERING and EventPlaybackBuffering.
- This event occurs whenever an internal playback is buffering
- [Added] New HISPlayer Video Uploader feature. Turn local videos into streaming videos such as HLS or DASH. This videos are going to be stored in our server for you. Please, on the Editor refer to:
- [Improvement] Optimized HISPlayer Settings log messages
- [Improvement] Optimized Event and Error listeners
- [Improvement] Optimized license checking
- [Improvement] Optimized HISPlayer API function commentaries to be more clear
- [Improvement] Optimized runtime log messages
- [Improvement] Optimized multistream performance
- [Improvement] Improvement of software robustness
- [Added] Multi stream support
- [Added] Local Playback Persistent Datapath support
- [Added] HISPLAYER_ERROR_PLATFORM_NOT_REGISTERED error event
- [Improvement] Optimized HISPlayer Settings
- A warning message will be displayed in case a field required by HISPlayer SDK is missing
- [Improvement] Optimized HISPlayer error event handler
- [Added] UWP support to multiplatform SDK
- [Added] New API to change video content using the URL string as a parameter:
- ChangeVideoContent(int playerIndex, string url)
- [Added] HISPlayerError.HISPLAYER_ERROR_NETWORK_FAILED and ErrorNetworkFailed(HISPlayerErrorInfo errorInfo) event callback
- It indicates if there is no Internet when starting the application
- [Improvement] Optimized error logs
- [Added] AutoTransition and LoopPlayback APIs
- [Added] Unity 2023 support
- [Improvement] Improvement of software robustness
- [Improvement] Improvement of software robustness
The Windows SDK is moved to multiplatform HISPlayerSDK (Android, iOS, macOS, WebGL, Windows)
Starting from version 3.0.0, the Windows SDK is part of multiplatform SDK
- [Added] Playback Speed Controller.
- void SetPlaybackSpeedRate(int playerIndex, float speed);
- float GetPlaybackSpeedRate(int playerIndex);
- [Added] License key field.
- [Improvement] Optimized UWP playback.
- [Added] UWP support.
- [Added] Initial release of HISPlayer Windows SDK for Unity.