Original Author: Raven
Mod Website and Forum: Alora
Note: This mod is officially released at TeamBG.com. I updated it and gathered classical and EE versions in one single package with Solaufein approval.
This mod brings Alora, the halfling thief, from Baldur's Gate to Baldur's Gate II. She can be found in Ribald's store.
Alora is a Chaotic Good Swashbuckler.
- Level 9 (When you meet her)
- Strength 12
- Dexterity 19
- Constitution 12
- Intelligence 14
- Wisdom 7
- Charisma 15
When asked about her past, ALORA reveals that she was originally from Iriaebor. As a child she was cute, outgoing, and dangerously curious, causing no end of trouble for her parents. They tried to curb her lunatic behavior, and encouraged her to be content with home and hearth like other halflings. Alora found this unbearably stifling, and left to explore the world. She quickly found herself falling into all sorts of trouble, going to the wrong places and angering the wrong sorts of people. Eventually she found herself in the city of Baldur's Gate, and it was there that she discovered her future profession: thievery. Wealth was never her chief concern; it's just that too many interesting things are behind locked doors. Her unassuming temperament makes it easy for her to hoodwink the authorities, and her sweet nature has saved her from a jail cell numerous times.
She will have at least 2 banters with all members of the party more on some others. She will have many interjections also.
- Included global
LABELS
to support AL|EN's "Project Infinity".
- Added alora.ini metadata file to support AL|EN's "Project Infinity".
- Renamed setup-alora.tp2 -> alora.tp2, and moved it into alora top-folder to support AL|EN's "Project Infinity".
- Replaced
AUTHOR
keyword withSUPPORT
. - Replaced
AT_INTERACTIVE_EXIT
deprecated command withREADME
. - Used
HANDLE_CHARSETS
function to convert string entries for EE games. - Added component
DESIGNATED
number and "alora_npc_for_bg2"LABEL
. - Gathered Alora mod for classical BG2 and BG2:EE in one single package, and added native EET compatibility.
- Commented code as much as possible.
- Removed useless pdialog.2da and interdia.2da patching for BG2 standalone games.
- bcmalor.d: Integrated Lollorian's class script trigger fixes.
- ucmg702.baf: Added "
Continue()
" to the script block that is patched viaEXTEND_TOP
. - Rewrote installation procedure to use WeiDU's built-in
HANDLE_AUDIO
function. - Added Alora and Edwin sound clips for every translated language.
- Fixed Alora portraits in EE games and removed portraits installation as they already exist in games biff files.
- Added foreign languages WeiDU prompts whenever possible.
- Proofread tra files (jazira).
- Added French translation (by tonton-thon), proofread by jazira.
- Re-formated, updated and renamed readme file to alora-readme.html and moved it into new readme folder.
- Removed useless portraits and backup folder.
- Lower cased files.
- Updated OggDec to v1.9.7.
- Added archive libiconv-1.9.2-1-src.7z with iconv license info.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Updated WeiDU installer to v247.
TODO :
Revamp scripts and dialogs: Replace old-school trigger conditions
!StateCheck("XXX",STATE_SLEEPING)
andIsValidForPartyDialog
with more accurate CamDawg's!StateCheck("XXX",CD_STATE_NOTVALID)
andInParty("XXX")
whenever needed.