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Bigfoot71GuvaCode
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remove two sprite functions that were removed from r3d
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source/extras/r3d.pas

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@@ -1148,28 +1148,6 @@ procedure R3D_UpdateSprite(sprite: PR3D_Sprite; speed: Single); cdecl; external
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*)
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procedure R3D_UpdateSpriteEx(sprite: PR3D_Sprite; firstFrame, lastFrame: Integer; speed: Single); cdecl; external {$IFNDEF RAY_STATIC}r3dName{$ENDIF} name 'R3D_UpdateSpriteEx';
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(*
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* @brief Retrieves the current frame's texture coordinates for a sprite.
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*
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* This function returns the `Vector2` representing the top-left corner of the current frame's texture coordinates.
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*
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* @param sprite A pointer to the `R3D_Sprite` to query.
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*
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* @return A `Vector2` containing the current frame's texture coordinates.
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*)
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function R3D_GetCurrentSpriteFrameCoord(const sprite: PR3D_Sprite): TVector2; cdecl; external {$IFNDEF RAY_STATIC}r3dName{$ENDIF} name 'R3D_GetCurrentSpriteFrameCoord';
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(*
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* @brief Retrieves the current frame's rectangle for a sprite.
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*
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* This function returns a `Rectangle` representing the dimensions and position of the current frame within the texture.
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*
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* @param sprite A pointer to the `R3D_Sprite` to query.
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*
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* @return A `Rectangle` representing the current frame's position and size.
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*)
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function R3D_GetCurrentSpriteFrameRect(const sprite: PR3D_Sprite): TRectangle; cdecl; external {$IFNDEF RAY_STATIC}r3dName{$ENDIF} name 'R3D_GetCurrentSpriteFrameRect';
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// --------------------------------------------
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// CURVES: Interpolation Curves Functions
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// --------------------------------------------

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