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update package
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package/ray4laz.lpk

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<Description Value="A complete header translation (binding) of the raylib 5.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 support. "/>
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<License Value="zlib License"/>
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<Version Major="5"/>
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<Files Count="7">
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<Files Count="6">
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<Item1>
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<Filename Value="../source/raylib.pas"/>
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<UnitName Value="raylib"/>
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<Filename Value="../source/extras/reasings.pas"/>
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<UnitName Value="reasings"/>
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</Item6>
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<Item7>
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<Filename Value="../source/extras/raysprite.pas"/>
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<UnitName Value="RaySprite"/>
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</Item7>
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</Files>
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<CompatibilityMode Value="True"/>
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<RequiredPkgs Count="1">

package/ray4laz.pas

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interface
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uses
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raylib, raymath, rlgl, raygui, physac, reasings, RaySprite;
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raylib, raymath, rlgl, raygui, physac, reasings;
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implementation
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