A tool for quickly converting NURBS to triangular or quadrilateral meshes.
Generating 200,000 meshes takes only 200 milliseconds.
The effect is as follows:
How to use:
AutoMesh inputcad outmesh {-s||-m||-q} [len_size] [angle_size]
inputcad: iges,ige,step,stp file
outmesh: stl,obj while using -q must be obj
{-s||-m||-q}: -s generation all mesh,-m generation split mesh,-q generation quad mesh
[len_size] [angle_size] control mesh size
eg:
AutoMesh "Rocket engine.step" "Rocket engine.stl" -s
AutoMesh "Rocket engine.step" "Rocket engine.stl" -s 0.06
AutoMesh "Rocket engine.step" "Rocket engine.stl" -s 0.06 0.175
AutoMesh "Rocket engine.step" "Rocket engine.stl" -m
AutoMesh "Rocket engine.step" "Rocket engine.stl" -m 0.06
AutoMesh "Rocket engine.step" "Rocket engine.stl" -m 0.06 0.175
AutoMesh "Rocket engine.step" "Rocket engine.obj" -q
AutoMesh "Rocket engine.step" "Rocket engine.obj" -q 0.06
AutoMesh "Rocket engine.step" "Rocket engine.obj" -q 0.06 0.175

