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Spotify for the terminal written in Rust 🚀
Cross-platform, fast, feature-rich, GPU based terminal
A SQLite extension for efficient vector search, based on Faiss!
A mostly-faithful port of the movement from GoldSrc games like Half-Life and Counter-Strike 1.6 to Godot.
Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.
A universal inventory system for the Godot game engine.
Godot template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Cat's loosely coupled souls-like game template/asset pack for the Godot Engine.
Immersive Sim Template Project for GODOT 4
An open world RPG framework for Godot 4.
a compilation of commercially usable game ready retro style 3d graphic assets
A library for mechanistic interpretability of GPT-style language models
Artificial go player based on reinforcement and supervised learning
screenshots leetcode editorials and problems
Langflow is a low-code app builder for RAG and multi-agent AI applications. It’s Python-based and agnostic to any model, API, or database.
Downloads and archives content from reddit
Implementation of Zorro, Masked Multimodal Transformer, in Pytorch
Open-source RAG Framework for building GenAI Second Brains 🧠 Build productivity assistant (RAG) ⚡️🤖 Chat with your docs (PDF, CSV, ...) & apps using Langchain, GPT 3.5 / 4 turbo, Private, Anthropic…
A community fork of a language named after a plant fungus. All of the memory-safe features you love, now with 100% less bureaucracy!
An unnecessarily tiny implementation of GPT-2 in NumPy.
An Open-Source Collection of 200+ Flash Cards to Help You Preparing Your Algorithms & Data Structures Interview 💯
A command-line productivity tool powered by AI large language models like GPT-4, will help you accomplish your tasks faster and more efficiently.
markasoftware / llama-cpu
Forked from meta-llama/llamaFork of Facebooks LLaMa model to run on CPU
Easy to use Python library for creating 2D arcade games.
Offline Reinforcement Learning (aka Batch Reinforcement Learning) on Atari 2600 games