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An implementation of "Information Extraction Over the Internet for a Dynamic Game" paper, where information extraction & retrieval is used to generate weapons that could be used in a dynamic game.

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GregaMohorko/WeaponGenerator

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WeaponGenerator

An implementation of Information Extraction Over the Internet for a Dynamic Game paper by Simon Cutajar, where information retrieval over the internet and information extraction is used to generate medieval weapons that could be used in a dynamic game.

Implementation is done in .NET C# and implements only the information extraction part of the paper, with a few minor modifications for improvement.

Results

Results of this program can be seen in weapons.txt. There you can find all the weapons generated from running the program one single time (900+ weapons).

Note that it generates only medieval weapons (no pistols or anything mechanical) and only land weapons (no ships or planes).

Running and testing

Running the program can be done by executing the WeaponGenerator.exe file in /Builds folder.

Note that running the program from zero can be quite time consuming (~1h), depending mostly on the speed of the internet connection.

Author and License

Grega Mohorko (www.mohorko.info)

Copyright (c) 2017 Grega Mohorko

MIT License

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An implementation of "Information Extraction Over the Internet for a Dynamic Game" paper, where information extraction & retrieval is used to generate weapons that could be used in a dynamic game.

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