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add keyboard key markup
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blog/2025/2025-05-09-blender-baking/index.md

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@@ -51,7 +51,7 @@ The main way my workflow differs from what I've seen elsewhere is the use of a B
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![Linked Duplicate](linked-duplicate.webp)
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To create a linked duplicate, simply select your low-poly object and hit Alt+D, you can then move your linked duplicate off to the side somewhere.
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To create a linked duplicate, simply select your low-poly object and hit <kbd>Alt+D</kbd>, you can then move your linked duplicate off to the side somewhere.
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![Outliner Names](outliner-names.webp)
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![Selected To Active](selected-to-active.webp)
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Ok its finally bake time, select your High Poly asset then press Ctrl and select your `Bake Target` this sets the High poly as selected and your `Bake Target` as Active. If everything is selected correctly your outliner should look like the image above. With a dark orange highlight on the high poly object and bright orange for the `Bake Target`.
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Ok its finally bake time, select your High Poly asset then press <kbd>Ctrl</kbd> and select your `Bake Target` this sets the High poly as selected and your `Bake Target` as Active. If everything is selected correctly your outliner should look like the image above. With a dark orange highlight on the high poly object and bright orange for the `Bake Target`.
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![Select Normal Node](select-normal-node.webp)
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