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docs(samples): Add Game Server deployment samples (#92)
Co-authored-by: Justin Beckwith <justin.beckwith@gmail.com>
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// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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||
'use strict'; | ||
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/** | ||
* Create a Game Servers Deployment. | ||
* @param {string} projectId string project identifier | ||
* @param {string} deploymentId unique identifier for the new Game Server Deployment | ||
*/ | ||
async function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
deploymentId = 'DEPLOYMENT_ID' | ||
) { | ||
// [START cloud_game_servers_create_deployment] | ||
const { | ||
GameServerDeploymentsServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const client = new GameServerDeploymentsServiceClient(); | ||
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async function createGameServerDeployment() { | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const deploymentId = 'A unique ID for the Game Server Deployment'; | ||
const request = { | ||
parent: `projects/${projectId}/locations/global`, | ||
deploymentId: deploymentId, | ||
gameServerDeployment: { | ||
description: 'nodejs test deployment', | ||
}, | ||
}; | ||
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const [operation] = await client.createGameServerDeployment(request); | ||
const [result] = await operation.promise(); | ||
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console.log('Game Server Deployment created:'); | ||
console.log(`\t Deployment name: ${result.name}`); | ||
console.log(`\t Deployment description: ${result.description}`); | ||
} | ||
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createGameServerDeployment(); | ||
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// [END cloud_game_servers_create_deployment] | ||
} | ||
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main(...process.argv.slice(2)).catch(err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); | ||
process.on('unhandledRejection', err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); |
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// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
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/** | ||
* Delete a Game Servers Deployment. | ||
* @param {string} projectId string project identifier | ||
* @param {string} deploymentId unique identifier for the new Game Server Deployment | ||
*/ | ||
async function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
deploymentId = 'DEPLOYMENT_ID' | ||
) { | ||
// [START cloud_game_servers_delete_deployment] | ||
const { | ||
GameServerDeploymentsServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const client = new GameServerDeploymentsServiceClient(); | ||
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async function deleteGameServerDeployment() { | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const deploymentId = 'A unique ID for the Game Server Deployment'; | ||
const request = { | ||
// The full resource name | ||
name: client.gameServerDeploymentPath(projectId, 'global', deploymentId), | ||
}; | ||
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await client.deleteGameServerDeployment(request); | ||
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console.log('deleted.'); | ||
} | ||
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deleteGameServerDeployment(); | ||
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// [END cloud_game_servers_delete_deployment] | ||
} | ||
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main(...process.argv.slice(2)).catch(err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); | ||
process.on('unhandledRejection', err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); |
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// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
||
/** | ||
* Get a Game Servers Deployment. | ||
* @param {string} projectId string project identifier | ||
* @param {string} deploymentId unique identifier for the new Game Server Deployment | ||
*/ | ||
async function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
deploymentId = 'DEPLOYMENT_ID' | ||
) { | ||
// [START cloud_game_servers_get_deployment] | ||
const { | ||
GameServerDeploymentsServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const client = new GameServerDeploymentsServiceClient(); | ||
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async function getGameServerDeployment() { | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const deploymentId = 'A unique ID for the Game Server Deployment'; | ||
const request = { | ||
// The full resource name | ||
name: client.gameServerDeploymentPath(projectId, 'global', deploymentId), | ||
}; | ||
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const [deployment] = await client.getGameServerDeployment(request); | ||
console.log(`Deployment name: ${deployment.name}`); | ||
console.log(`Deployment description: ${deployment.description}`); | ||
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const createTime = deployment.createTime; | ||
const createDate = new Date(createTime.seconds * 1000); | ||
console.log(`Deployment created on: ${createDate.toLocaleDateString()}\n`); | ||
} | ||
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getGameServerDeployment(); | ||
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// [END cloud_game_servers_get_deployment] | ||
} | ||
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main(...process.argv.slice(2)).catch(err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); | ||
process.on('unhandledRejection', err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); |
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// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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'use strict'; | ||
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/** | ||
* List all the Game Servers Deployments. | ||
* @param {string} projectId string project identifier | ||
*/ | ||
async function main(projectId = 'YOUR_PROJECT_ID') { | ||
// [START cloud_game_servers_list_deployments] | ||
const { | ||
GameServerDeploymentsServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const client = new GameServerDeploymentsServiceClient(); | ||
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async function listGameServerDeployments() { | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
const request = { | ||
parent: `projects/${projectId}/locations/global`, | ||
}; | ||
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const [results] = await client.listGameServerDeployments(request); | ||
for (const deployment of results) { | ||
console.log(`Deployment name: ${deployment.name}`); | ||
console.log(`Deployment description: ${deployment.description}`); | ||
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const createTime = deployment.createTime; | ||
const createDate = new Date(createTime.seconds * 1000); | ||
console.log( | ||
`Deployment created on: ${createDate.toLocaleDateString()}\n` | ||
); | ||
} | ||
} | ||
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listGameServerDeployments(); | ||
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// [END cloud_game_servers_list_deployments] | ||
} | ||
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main(...process.argv.slice(2)).catch(err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); | ||
process.on('unhandledRejection', err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); |
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@@ -0,0 +1,68 @@ | ||
// Copyright 2020 Google LLC | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// https://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
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'use strict'; | ||
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const {assert} = require('chai'); | ||
const cleanup = require('./clean.js'); | ||
const {describe, before, it} = require('mocha'); | ||
const { | ||
GameServerDeploymentsServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const cp = require('child_process'); | ||
const uuid = require('uuid'); | ||
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const execSync = cmd => cp.execSync(cmd, {encoding: 'utf-8'}); | ||
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describe('Game Server Deployment Test', () => { | ||
const client = new GameServerDeploymentsServiceClient(); | ||
let deploymentId; | ||
let projectId; | ||
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before(async () => { | ||
projectId = await client.getProjectId(); | ||
deploymentId = `test-${uuid.v4()}`; | ||
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await cleanup(); | ||
}); | ||
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it('should create a game server deployment', async () => { | ||
const create_output = execSync( | ||
`node create_deployment.js ${projectId} ${deploymentId}` | ||
); | ||
assert.match(create_output, /Deployment name:/); | ||
}); | ||
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it('should get a game server deployment', async () => { | ||
const get_output = execSync( | ||
`node get_deployment.js ${projectId} ${deploymentId}` | ||
); | ||
assert.match(get_output, /Deployment name:/); | ||
}); | ||
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it('should list a game server deployment', async () => { | ||
const list_output = execSync( | ||
`node list_deployments.js ${projectId} ${deploymentId}` | ||
); | ||
assert.match(list_output, /Deployment name:/); | ||
}); | ||
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it('should delete a game server deployment', async () => { | ||
const delete_output = execSync( | ||
`node delete_deployment.js ${projectId} ${deploymentId}` | ||
); | ||
assert.match(delete_output, /deleted./); | ||
}); | ||
}); |