Simple rollar ball game built with unity3d game development engine. If you are interested in contributing to make this project then please follow code-style and contribution steps.
Steps
Step 1:
Download or clone this repo by using the link below:
https://github.com/Google-Developer-Student-Club-RAIT/Roller_Ball_Unity3d.git
Step 2:
Open it in the Unity IDE.
- C#
- Unity3d
- blender 3d for modeling & animation
Click here
1. Fork this repository.
2. Clone your forked copy of the project.
git clone https://github.com/Google-Developer-Student-Club-RAIT/Roller_Ball_Unity3d.git
3. Navigate to the project directory 📁 .
cd Roller_Ball_Unity3d
4. Add a reference(remote) to the original repository.
git remote add upstream https://github.com/Google-Developer-Student-Club-RAIT/Roller_Ball_Unity3d
5. Check the remotes for this repository.
git remote -v
6. Always take a pull from the upstream repository to your master branch to keep it at par with the main project(updated repository).
git pull upstream main
7. Create a new branch.
git checkout -b <your_branch_name>
8. Perform your desired changes to the code base.
9. Track your changes:heavy_check_mark: .
git add .
10. Commit your changes .
git commit -m "Relevant message"
11. Push the committed changes in your feature branch to your remote repo.
git push -u origin <your_branch_name>
12. To create a pull request, click on compare and pull requests
. Please ensure you compare your feature branch to the desired branch of the repository you are supposed to make a PR to.
13. Add appropriate title and description to your pull request explaining your changes and efforts done.
14. Click on Create Pull Request
.
15 Congratulations! You have made a PR. Sit back patiently and relax while your PR is reviewed.
// make wiki guide page for kotlin code-style
Maintainer : jadhavAkshay0701@gmail.com
Copyright (c) GDSC Rait. All rights reserved. Licensed under the MIT License