-
Notifications
You must be signed in to change notification settings - Fork 0
/
sqrt_by_hand.go
63 lines (54 loc) · 1.83 KB
/
sqrt_by_hand.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sqrt
// sqrtLittleSquares is the initial algorithm to get square root by hand, this is the closest
// algorithm to what we would do if we were to use squares to calculate the square root and
// diving deeper into the recursive nature that repeats for infinity.
// Input is an integer because we humans know really well how to use integers and we struggle
// a little when trying to do floating point number operations.
// I called it "little squares" because the algorithm goes recursively trying to get a value
// for the little square in the corner.
func sqrtLittleSquares(n int64) float64 {
closest := closestInt(n)
x := quadraticEq(-2*closest, closest*closest-n)
return float64(closest) - x
}
func closestInt(n int64) int64 {
if n <= 4 {
return 2
}
low, high := int64(1), n
for low+1 < high {
closest := (high + low) / 2
switch squared := closest * closest; {
case squared == n:
return closest
case squared < n:
low = closest
case squared > n:
high = closest
}
}
return high
}
// ( -b - sqrt(b²-4ac) ) / (2a)
func quadraticEq(b, c int64) float64 {
diff := 4 * c
disc := b*b - diff
if p := float64(diff) / float64(disc); p <= precision/42 {
return p
}
discSqrt := sqrtLittleSquares(disc)
return (float64(-b) - discSqrt) / 2
}