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We are not Turbulenz :) but still, yes, definitely considering moving towards glTF (our own format is very similar actually). Have not evaluated how good the converter stack is yet though.
Herpderp! My bad, I was cross-posting to Turbulenz because I was enjoying a glTF good-feels high after belatedly reading their announcement and wanted to gauge its adoption rate in the WebGL ecosystem.
Glad to hear it's being considered. Will be interesting to see if it just becomes another supported interchange format (like babylon.js) for you or if you jump in with both feet and make it your runtime format (like cesium.js).
So glTF has hit 1.0
https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification
It's made with WebGL engines in mind, so, is there any place for it on the
TurbulenzGoo Engine roadmap?The text was updated successfully, but these errors were encountered: