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GUIDELINES_LIST.md

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Guidelines List

A list made directly from the Game Accessibility Guidelines.

Motor

Basic

  • Allows controls be remapped/reconfigured
  • Ensure controls are as simple as possible, or provide a simpler alternative.
  • Ensure that all areas of the user interface can be accessed using the same input method as the gameplay
  • Include an option to adjust the sensitive of controls
  • Ensure interactive elements/virtual controls are large and well spaced
  • Include toggle/slider for any haptics

Intermediate

  • Support more than one input device
  • Make interactive elements that require accuracy (eg. cursor/touch controlled menu options) stationary
  • Ensure that multiple simultaneous actions (eg. click/drag or swipe) are not required, and included only as a supplementary / alternative input method
  • Ensure that all key actions can be carried out by digital controls (pad / keys / presses), with more complex input (eg. analogue, speech, gesture) not required, and included only as supplementary / alternative input methods
  • Include an option to adjust the game speed
  • Avoid repeated inputs (button-mashing/quick time events)
  • If producing a PC game, support windowed mode for compatibility with overlaid virtual keyboards
  • Avoid / provide alternatives to requiring buttons to be held down
  • Allow interfaces to be rearranged
  • Allow interfaces to be resized
  • Provide a macro system
  • Do not rely on motion tracking of specific body types

Advanced

  • Allow play in both portrait and landscape
  • Do not make precise timing essential to gameplay – offer alternatives, actions that can be carried out while paused, or a skip mechanism
  • Include a cool-down period (post acceptance delay) of 0.5 seconds between inputs
  • Provide very simple control schemes that are compatible with assistive technology devices, such as switch or eye tracking

Cognitive

Basic

  • Allow the game to be started without the need to navigate through multiple levels of menus
  • Use an easily readable default font zie
  • Use simple clear text formatting
  • Include tutorials
  • Allow players to progress through text prompts at their own pace
  • Avoid flickering images and repetitive patterns

Intermediate

  • Include contextual in-game help/guidance/tips
  • Indicate / allow reminder of current objectives during gameplay
  • Indicate / allow reminder of controls during gameplay
  • Include a means of practicing without failure, such as a practive level or sandbox mode
  • Provide an option turn off / hide background movement
  • Support voice chat as well as text for multiplayer games
  • Provide separate volume controls or mutes for effects, speech, and background/music
  • Include an option to adjust the game speed
  • Provide a choice of text color, low/high contrast choice as a minimum
  • Highlight important words
  • Include toggle/slider for any haptics

Advanced

  • Provide an option to disable blood and gore
  • Allow narrative and instructions to be replayed
  • Provide an option turn off / hide all non-interactive elements

Vision

  • Basic
  • Intermediate
  • Advanced

Hearing

  • Basic
  • Intermediate
  • Advanced

Speech

  • Basic
  • Intermediate
  • Advanced

General

  • Basic
  • Intermediate
  • Advanced