A list made directly from the Game Accessibility Guidelines.
- Allows controls be remapped/reconfigured
- Ensure controls are as simple as possible, or provide a simpler alternative.
- Ensure that all areas of the user interface can be accessed using the same input method as the gameplay
- Include an option to adjust the sensitive of controls
- Ensure interactive elements/virtual controls are large and well spaced
- Include toggle/slider for any haptics
- Support more than one input device
- Make interactive elements that require accuracy (eg. cursor/touch controlled menu options) stationary
- Ensure that multiple simultaneous actions (eg. click/drag or swipe) are not required, and included only as a supplementary / alternative input method
- Ensure that all key actions can be carried out by digital controls (pad / keys / presses), with more complex input (eg. analogue, speech, gesture) not required, and included only as supplementary / alternative input methods
- Include an option to adjust the game speed
- Avoid repeated inputs (button-mashing/quick time events)
- If producing a PC game, support windowed mode for compatibility with overlaid virtual keyboards
- Avoid / provide alternatives to requiring buttons to be held down
- Allow interfaces to be rearranged
- Allow interfaces to be resized
- Provide a macro system
- Do not rely on motion tracking of specific body types
- Allow play in both portrait and landscape
- Do not make precise timing essential to gameplay – offer alternatives, actions that can be carried out while paused, or a skip mechanism
- Include a cool-down period (post acceptance delay) of 0.5 seconds between inputs
- Provide very simple control schemes that are compatible with assistive technology devices, such as switch or eye tracking
- Allow the game to be started without the need to navigate through multiple levels of menus
- Use an easily readable default font zie
- Use simple clear text formatting
- Include tutorials
- Allow players to progress through text prompts at their own pace
- Avoid flickering images and repetitive patterns
- Include contextual in-game help/guidance/tips
- Indicate / allow reminder of current objectives during gameplay
- Indicate / allow reminder of controls during gameplay
- Include a means of practicing without failure, such as a practive level or sandbox mode
- Provide an option turn off / hide background movement
- Support voice chat as well as text for multiplayer games
- Provide separate volume controls or mutes for effects, speech, and background/music
- Include an option to adjust the game speed
- Provide a choice of text color, low/high contrast choice as a minimum
- Highlight important words
- Include toggle/slider for any haptics
- Provide an option to disable blood and gore
- Allow narrative and instructions to be replayed
- Provide an option turn off / hide all non-interactive elements
- Basic
- Intermediate
- Advanced
- Basic
- Intermediate
- Advanced
- Basic
- Intermediate
- Advanced
- Basic
- Intermediate
- Advanced