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feat: ✨ ModLoaderStore: New singleton to store data #172
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b97671d
ModLoaderStore: Initial, including integration
ithinkandicode 03a81e7
Merge branch 'development' into store
ithinkandicode 1d802c6
ModLoaderStore: Cleanup
ithinkandicode aa94e30
ModLoaderStore: Cleanup [2]
ithinkandicode af9a40a
ModLoaderStore: Cleanup [3]
ithinkandicode dc54d77
Store - Don't store main vars in a dictionary
ithinkandicode 215c25d
Store - Revert to debug log level if ModLoaderStore isn't the first a…
ithinkandicode d96844b
Store - Check autoload position sooner
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,26 @@ | ||
class_name ModLoaderGodot | ||
extends Object | ||
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# API methods for interacting with Godot | ||
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const LOG_NAME := "ModLoader:Godot" | ||
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# Check the index position of the provided autoload (0 = 1st, 1 = 2nd, etc). | ||
# Returns a bool if the position does not match. | ||
# Optionally triggers a fatal error | ||
static func check_autoload_position(autoload_name: String, position_index: int, trigger_error: bool = false) -> bool: | ||
var autoload_array := ModLoaderUtils.get_autoload_array() | ||
var autoload_index := autoload_array.find(autoload_name) | ||
var position_matches := autoload_index == position_index | ||
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if not position_matches and trigger_error: | ||
var error_msg := "Expected %s to be the autoload in position %s, but this is currently %s." % [autoload_name, str(position_index + 1), autoload_array[position_index]] | ||
var help_msg := "" | ||
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if OS.has_feature("editor"): | ||
help_msg = " To configure your autoloads, go to Project > Project Settings > Autoload." | ||
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ModLoaderUtils.log_fatal(error_msg + help_msg, LOG_NAME) | ||
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return position_matches |
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