Updated on: October, 23th, 2015
Welcome to Egret!
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
This update aggregates all the changes from 2.5.2 to 2.5.3.
- Added wxLocalResource.
- Fixed DataGroup.itemRenderSkinName bug
- Fixed GUI&EUI default log error alert.
- Text input display anomaly under certain circumstances.
- EUI added BitmapLabel.
- Published project can display fps panel.
- Dirty rectangle’s drawing disorder caused by the inaccurate measurement of Bitmap and Graphics .
- Fixed the measuring problem of BitmapText.
- EUI can set null and use default skin.
- Add support for WebGL.
- Add filter function.