Last Updated:March 13, 2015
Welcome to Egret Engine!
Special Thanks to:
- Joy of Fish Information Technology Co.,Ltd.
- Nanjing Nibaguai Networking Technology Co.,Ltd.
- Beijing Smallapple Networking Technology Co.,Ltd.
- MiTalk Team, XiaoMi Tech.
- Wish Start (Beijing)Technology Co.,Ltd.
- Front-end team, games business department, Huanju Time Inc.
- Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
- Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd.
Egret 1.6.0 is the 1st official release of Egret 1.6 with big updates. In this version, we merged all the stable function modules updated from 1.5.1 to 1.5.5.
- Redesign of MovieClip architecture
- ByteArray is added with methods, such as writeUTF .
- Graphics calculate bounds automatically.
- Fix the problem in Bitmap clickable area after repair of larger image.
- RES module can be deleted in the project configuration file of egretProperties.json
- Adding BitmapLabel Class
- Fix the error that PopupManager.addEventListener() cannot pass thisObject argument.
- 3.0 data format standard's support
- Adding animation copy function during runtime
- Animation supporting of gotoAndStop
- Performance optimization
- Release native project with -compile argument for release the compressed js file
- The command of build will not automatically bring .d.ts file in libs which should access as third-party libraries.
- Adding WebView support
- Download speed improve
- Optimization of word processing, and reducing the demand of text for memory
- To solve the random crash problems in some mobile modules.
- Solve the problem of that it may display abnormally from the lock screen state return game for the landscape game.
- Solve the problem of that the graphics rotating display is not correct
- To increase support for RenderTexture
- Android Graphics API currently only supports simple line-drawing actions.
- Android TextField API does not support bold and italic font.
- iOS Support now only supports iOS7+ versions.