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+ * webgl-noise* contain Simplex Noise functions that are fast and
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+ self contained, with performance that scales well with massive
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+ parallelism.
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+ While not quite as fast as Gustavson's original implementation
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+ on typical current desktop GPUs, they are more scalable to
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+ massive parallelism and much more convenient to use, and
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+ they can make good use of unused ALU resources when run
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+ concurrently with a typical texture-intensive rendering.
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+ Gustavson's implementation makes heavy use of a texture
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+ lookup table and is texture bandwidth limited.
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+
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+ This work follows Stefan Gustavson's paper "Simplex noise demystified"
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+ http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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+ without using any uniform arrays or texture engines.
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+
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+ Simplex noise functions are (C) Ashima Arts
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+ Classic noise functions are (C) Stefan Gustavson
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+
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+ ###License
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+ [ MIT Expat] ( http://ashimagroup.net/os/license/mit-expat )
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+
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+ ###Tags
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+ [ webgl] ( http://ashimagroup.net/os/tag/webgl )
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+
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