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Copy pathpremake5.lua
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94 lines (75 loc) · 1.5 KB
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workspace "brickstone"
architecture "x64"
configurations
{
"Debug",
"Release"
}
outputDir = "%{cfg.buildcfg}-%{cfg.architecture}"
includeDir = {}
libDir = {}
--SPDLOG
includeDir["SPDLOG"] = "vendor/spdlog/include"
--GLEW
includeDir["GLEW"] = "vendor/GLEW/include"
libDir["GLEW"] = "vendor/GLEW/lib"
--SDL
includeDir["SDL"] = "vendor/SDL/include"
libDir["SDL"] = "vendor/SDL/lib"
--ASSIMP
includeDir["ASSIMP"] = "vendor/assimp/include"
libDir["ASSIMP"] = "vendor/assimp/lib"
project "brickstone"
location "brickstone"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputDir .. "/%{prj.name}")
objdir ("bin-int/" .. outputDir .. "/%{prj.name}")
pchheader "bspch.h"
pchsource "brickstone/src/bspch.cpp"
--ignoredefaultlibraries { "libcmt.lib" }
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
}
includedirs
{
"%{prj.name}/src",
"%{includeDir.SPDLOG}",
"%{includeDir.GLEW}",
"%{includeDir.SDL}",
"%{includeDir.ASSIMP}"
}
libdirs
{
"%{libDir.GLEW}",
"%{libDir.SDL}",
"%{libDir.ASSIMP}"
}
links
{
"SDL2.lib",
"SDL2main.lib",
"glu32.lib",
"glew32s.lib",
"opengl32.lib",
"assimp-vc140-mt.lib"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"BS_PLATFORM_WINDOWS",
"NOMINMAX",
"GLEW_STATIC",
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
defines "BS_DEBUG"
symbols "On"
filter "configurations:Release"
defines "BS_RELEASE"
optimize "On"