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GachaSystem.h
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GachaSystem.h
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//#include <string>
#include <iostream>
#include <vector>
#include <hash_map>
#include <stdlib.h>
#include <ctime>
using namespace std;
class Item{
public:
Item()
{
ID = 0;
name = '';
rarity = 0;
itemType = 0;
ifPity = 0;
}
Item(string nameInput,int IDInput,int rarityTnput,int itemTypeInput,int ifPityInput)
{
ID = IDInput;
name = nameInput;
rarity = rarityTnput;
itemType = itemTypeInput;
ifPity = ifPityInput;
}
operator!=(Item b)
{
return (ID == b.ID);
}
public:
int ID; //Produced UUID
string name; //Name
int rarity; //rarity 4/5
int itemType; //Characters or Arms 1-Characters 2-Arms
int ifPity; //ifUP 1-UP 2-Permanent
};
class ItemList{
private:
vector<vector<Item>> ItemListData;
public:
/*
* Item List
* ID marker
* 4 rarity Character Up :1
* 4 rarity Arm Up :2
* 5 rarity Character Up :3
* 5 rarity Arm Up :4
* 4 rarity Character Permanent :5
* 4 rarity arm Permanent :6
* 5 rarity Character Permanent :7
* 5 rarity Arm Permanent :7
*/
Item itemFilter(int ID)
{
int Classify = ID/100;
switch (Classify)
{
case 411:
return ItemListData[1][ID%100];
break;
case 421:
return ItemListData[2][ID%100];
break;
case 511:
return ItemListData[3][ID%100];
break;
case 521:
return ItemListData[4][ID%100];
break;
case 412:
return ItemListData[6][ID%100];
break;
case 422:
return ItemListData[7][ID%100];
break;
case 512:
return ItemListData[8][ID%100];
break;
case 522:
return ItemListData[9][ID%100];
break;
default: return Item();
break;
}
}
Item itemFilter(string name)
{
for (int i = 0; i < ItemListData.size(); i++)
{
for(int j = 0;j < ItemListData[i].size(); j ++)
{
if(ItemListData[i][j].name == name) return ItemListData[i][j];
}
}
}
vector<Item> itemFilter(int rarity,int itemType,int Permanents)
{
int Classify = 100*rarity + 10*itemType + Permanents;
switch (Classify)
{
case 411:
return ItemListData[1];
break;
case 421:
return ItemListData[2];
break;
case 511:
return ItemListData[3];
break;
case 521:
return ItemListData[4];
break;
case 412:
return ItemListData[6];
break;
case 422:
return ItemListData[7];
break;
case 512:
return ItemListData[8];
break;
case 522:
return ItemListData[9];
break;
default: return ;
break;
}
}
void AddItem(string name,int rarity,int itemType,int Permanents)
{
int Classify = 100*rarity + 10*itemType + Permanents;
switch (Classify)
{
case 411:
return ItemListData[1].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 421:
return ItemListData[2].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 511:
return ItemListData[3].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 521:
return ItemListData[4].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 412:
return ItemListData[6].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 422:
return ItemListData[7].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 512:
return ItemListData[8].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
case 522:
return ItemListData[9].push_back(Item(name,Classify*100+ItemListData[1].size(),rarity,itemType,Permanents));
break;
default: return ;
break;
}
}
bool operator==(ItemList b)
{
if(ItemListData.size() == b.ItemListData.size())
{
for(int i = 0;i < ItemListData.size();i ++)
{
if(ItemListData[i].size() == b.ItemListData[i].size())
{
for(int j = 0;j < ItemListData[i].size)
{
if(ItemListData[i][j] != b.ItemListData[i][j]) return false;
}
} else return false;
}
} else return false;
return true;
}
void overWrite(ItemList NewData)
{
ItemListData = NewData.ItemListData;
}
};
class PlayerData{
public:
int WaterLevel5 = 0; //目前水位5
int WaterLevel4 = 0; //目前水位4
int paneleValue = 0; //命定值
int bannerValue = 0; //当前卡池 11 12 21 22
ItemList Package,
Target;
public:
PlayerData(ItemList TargetInput)
{
}
void UpdateData(GachaFallBack FallBack)//根据记录刷新玩家信息
{
}
void UpdateData(PlayerData newData) //手动刷新玩家信息
{
}
bool EndSitiuationJudge()
{
return Package.compare(Target);
}
};
class GachaBannerData{
public:
ItemList BannerItem;
int ID; //1n 2n:
//Arm :up1 2/5 up2 2/5 other 1/5
public:
GachaBannerData(ItemList initialization,int IDit)
{
BannerItem.overWrite(initialization);
ID=IDit;
}
int getCharacter5Percent(int waterLevel)
{
double P;
if (waterLevel < 74) P = 0.006;
else if (waterLevel < 90) P = ((waterLevel-73)*0.06 + 0.006);
else P=1
return (int)(1000*P);
}
int getArm5Percent(int waterLevel)
{
double P;
if (waterLevel < 64) P = 0.006;
else if (waterLevel < 80) P = ((waterLevel-63)*0.06 + 0.006);
else P = 1;
return (int)(1000*P);
}
int getCharacter4Percent(int waterLevel)
{
double P;
if (waterLevel < 64) P = 0.006;
else if (waterLevel < 80) P = ((waterLevel-63)*0.06 + 0.006);
else P = 1;
return (int)(1000*P);
}
int getArm4Percent(int waterLevel)
{
double P;
if (waterLevel < 64) P = 0.006;
else if (waterLevel < 80) P = ((waterLevel-63)*0.06 + 0.006);
else P = 1;
return (int)(1000*P);
}
int get5Percent(int waterLevel)
{
switch (ID/10)
{
case 1:{
double P;
if (waterLevel < 74) P = 0.006;
else if (waterLevel < 90) P = ((waterLevel-73)*0.06 + 0.006);
else P=1
return (int)(1000*P);
}
break;
case 2:{
double P;
if (waterLevel < 64) P = 0.006;
else if (waterLevel < 80) P = ((waterLevel-63)*0.06 + 0.006);
else P = 1;
return (int)(1000*P);
}
break;
default:
return -1
break;
}
}
int get4Percent(int waterLevel)//▲概率调整未完成//
{
switch (ID/10)
{
case 1:{
double P;
if (waterLevel < 74) P = 0.006;
else if (waterLevel < 90) P = ((waterLevel-73)*0.06 + 0.006);
else P=1
return (int)(1000*P);
}
break;
case 2:{
double P;
if (waterLevel < 64) P = 0.006;
else if (waterLevel < 80) P = ((waterLevel-63)*0.06 + 0.006);
else P = 1;
return (int)(1000*P);
}
break;
default:
return -1
break;
}
}
int getPaneleNeed()
{
return ID%10;
}
void UpdateBanner(ItemList NewItemList)
{
BannerItem.overWrite(NewItemList);
}
};
class GachaFallBack{
public:
GachaFallBack(PlayerData thisPlayerData,GachaBannerData thisBannerData,Item thisFallBack)
{
prvPlayerData = thisPlayerData;
BannerData = thisBannerData;
FallBackItem = thisFallBack;
}
PlayerData prvPlayerData;
GachaBannerData BannerData;
Item FallBackItem;
};
class GachaSystem{
private:
int FullRand(int randMax)
{
srand(time(114514));
int rTmp = rand();
int MaxModValue = 32767 - 32767 % randMax;
for(;rTmp >= MaxModValue;) r = rand();
return rTmp % randMax;
}
Item ListRand(vector<Item> sorce)
{
int randAns = FullRand(sorce.size());
return sorce[randAns];
}
int PersentRand(int P,int MAXp)
{
if(p < FullRand(MAXp)) return true;
else return false;
}
public:
// GachaSystem(GachaBannerData InitializationData)//初始化抽卡系统
// {
// bannerData = InitializationData;
// }
GachaFallBack doGacha(PlayerData thisPlayerData,GachaBannerData BannerData)//抽卡核心
{
if(PersentRand(BannerData.get5Percent(thisPlayerData.WaterLevel5),1000))
{
if(thisPlayerData.paneleValue >= BannerData.getPaneleNeed())
return GachaFallBack(thisPlayerData,BannerData,BannerData.BannerItem.itemFilter(51100+BannerData.ID%10));
else if(PersentRand(1,2))
return GachaFallBack(thisPlayerData,BannerData,BannerData.BannerItem.itemFilter(51100+BannerData.ID%10));
else return ;
}else if(PersentRand(BannerData.get4Percent(thisPlayerData.WaterLevel4),1000))
{
}
}
};