Standard testing suite GPU Reshape is routinely tested against. This list will be expanded.
Games
- Baldur's Gate 3 (Larian Studios, Vulkan)
- Horizon Forbidden West (Guerrilla, Nixxes Software, DX12)
- Warhammer 40,000: Darktide (Fatshark, DX12)
- Ghost of Tsushima (Sucker Punch Productions, DX12)
- Deathloop (Arkane Studios, DX12)
- Victoria 3 (Paradox Development Studio, Vulkan)
- Wolfenstein: Youngblood (Machine Games, Arkane Studios, Vulkan)
- X4: Foundations (Egosoft, Vulkan)
- Call of the Wild: The Angler (Avalanche, DX12)
- Second Extinction (Avalanche, Vulkan)
- Rage 2 (Avalanche, id Software, Vulkan)
- Chernobylite (The Farm 51, DX12)
- Dying Light 2 (Techland, DX12)
- The Lord of the Rings: Gollum (Daedalic Entertainment, DX12)
- A Plague Tale: Requiem (Asobo Studio, DX12)
- Ratchet & Clank: Rift Apart (Insomniac Games, Nixxes Software, DX12)
- Forspoken (Square Enix, DX12)
- The Riftbreaker (EXOR Studios, DX12)
- Starfield (Bethesda Game Studios, DX12)
- Cyberpunk 2077 (CD PROJEKT RED, DX12)
- Counter-Strike 2 (Valve, Vulkan)
- Warhammer 40,000: Darktide (Fatshark, DX12)
Engines
- Unreal Engine 4 (Epic Games, DX12, Vulkan)
- Unreal Engine 5 (Epic Games, DX12, Vulkan)
AMD
- FidelityFX-SDK (DX12, Vulkan)
- FSR2 (DX12, Vulkan)
- GLTFSample (DX12, Vulkan)
- ParallelSort (DX12, Vulkan)
- SPDSample (DX12, Vulkan)
- SSSRSample (DX12, Vulkan)
- TressFX (DX12, Vulkan)
Khronos
- Vulkan-Samples (Vulkan, certain extensions pending support, e.g. descriptor buffers)
Microsoft
- MiniEngine ModelViewer (DX12)
WebGPU
- Chrome, Standard Sample Applications (DX12)
User Github Repositories
- https://github.com/TheRealMJP/DeferredTexturing (TheRealMJP, DX12)