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In the main.cpp, there is g_num_samples.
Setting g_num_samples to '-1' cause infinite rendering.
I think it is rendered even though there is no sample to render.
Is there anyway to recognize the end of rendering?
The text was updated successfully, but these errors were encountered:
I don't need to set the number of sampling.
I want to stop the rendering when there is no pixels to be rendered.
For now, it seams, the rendering operates as infinite loop.
I want to figure out the last sample count when there is no pixels to be rendered.
In the main.cpp, there is g_num_samples.
Setting g_num_samples to '-1' cause infinite rendering.
I think it is rendered even though there is no sample to render.
Is there anyway to recognize the end of rendering?
The text was updated successfully, but these errors were encountered: