Table of Contents
Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.1.5, not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
- fix unleash the mods
- bump build verion up to next release/experimental
- fix mods again
- merge content together to make smaller packages/directional mods that make sence
I hope to start the merging process soon with a bunch of prs. the goal is to bring down the number of mods. you will see name changes to include other mods to make it kinda like the bionic package but not one type of item. however, food will be different from other mods. it might get a bit confusing, to begin with. a lot of mods will get striped into other mods entirely or by pieces. all unwanted content will go into a "bin" type mod where you can get the stuff that doesn't fit in or I'm not planning on adding into their big merge into my mega mod for cdda but this will take time and I plan on adding a lot of content all round I need to know what I'm working with to have a direction to start, I have started some additional content mods that will be included I will add more so this will work. I will need testers and will have to make a new git repo for this
The idea is to make a massive overhaul of cdda and maintain it, this will be CDDA - Expanded, but I'm going to name it Goats - Days ahead might change in future, here are some of the areas I will mod in and expect there to be a ton of mods whether small or large will be implemented.
- Main Goals
- main story
- quests
- maps ( faction bases and more)
- more - compilation
- my mods (early survival, gods guns ect...)
- vehicles (shopping trolly varients and more)
- supernatural (monsters and scary encounters)
- Dangerous animals (mutated and sci-fy)
- before modding
- merge mods
- overhaul mods before inclusion
- decide if i want to add pk and/or aftershock (or parial implementation)