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ASDisplayNode+Convenience.m
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//
// ASDisplayNode+Convenience.m
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASDisplayNode+Convenience.h"
#import <UIKit/UIViewController.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASResponderChainEnumerator.h>
@implementation ASDisplayNode (Convenience)
- (__kindof UIViewController *)closestViewController
{
ASDisplayNodeAssertMainThread();
// Careful not to trigger node loading here.
if (!self.nodeLoaded) {
return nil;
}
// Get the closest view.
UIView *view = ASFindClosestViewOfLayer(self.layer);
// Travel up the responder chain to find a view controller.
for (UIResponder *responder in [view asdk_responderChainEnumerator]) {
UIViewController *vc = ASDynamicCast(responder, UIViewController);
if (vc != nil) {
return vc;
}
}
return nil;
}
@end