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.gitignore

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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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android/
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# holonomy
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Resources/*.kra~
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Resources/*.png~
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Resources/cachefiles

Materials/BlackCircle.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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void fragment() {
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bool in_circle = length(UV - vec2(0.5)) < 0.5;
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COLOR = vec4(0.02, 0.02, 0.02, in_circle? 1.0 : 0.0) * MODULATE;
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}"
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[resource]
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shader = SubResource( 1 )

Materials/CanvasVoid.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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void fragment() {
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COLOR = vec4(0.02,0.02,0.02,1.0);
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}"
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[resource]
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shader = SubResource( 1 )

Materials/Hole.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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render_mode blend_disabled;
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void fragment() {
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COLOR = vec4(1.0,1.0,1.0,0.0);
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}"
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[resource]
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shader = SubResource( 1 )

Materials/SpatialVoid.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type spatial;
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render_mode unshaded;
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void fragment() {
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ALBEDO = vec3(0.02,0.02,0.02);
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}"
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[resource]
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shader = SubResource( 1 )

Materials/WhiteCircle.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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void fragment() {
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bool in_circle = length(UV - vec2(0.5)) < 0.5;
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COLOR = vec4(1.0,1.0,1.0, in_circle? 1.0 : 0.0) * MODULATE;
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}"
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[resource]
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shader = SubResource( 1 )

Objects/2DPip.tscn

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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://Materials/BlackCircle.tres" type="Material" id=2]
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[node name="Circle5" type="Sprite"]
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material = ExtResource( 2 )
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texture = ExtResource( 1 )

Objects/3DPip.tscn

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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Materials/SpatialVoid.tres" type="Material" id=1]
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[sub_resource type="SphereMesh" id=1]
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[node name="3DPip" type="MeshInstance"]
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transform = Transform( 0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.01, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = ExtResource( 1 )

Objects/BlackBlock.tscn

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[gd_scene load_steps=2 format=2]
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[sub_resource type="RectangleShape2D" id=1]
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[node name="BlackBlock" type="StaticBody2D"]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_left = -10.0
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margin_top = -10.0
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margin_right = 10.0
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margin_bottom = 10.0
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color = Color( 0, 0, 0, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}

Objects/CreditsText.tscn

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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Resources/Credits.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/CreditsText.gd" type="Script" id=2]
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[ext_resource path="res://Resources/SoundCredits.png" type="Texture" id=3]
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[node name="Sprite3D" type="Spatial"]
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transform = Transform( 0.467799, 0, 0, 0, 0.467799, 0, 0, 0, 0.467799, 0, 0, 0.0177785 )
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script = ExtResource( 2 )
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[node name="Programming" type="Sprite3D" parent="."]
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transform = Transform( 0.977717, 0, 0, 0, 0.977717, 0, 0, 0, 0.977717, 0, 0, 0.01 )
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texture = ExtResource( 1 )
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[node name="Sounds" type="Sprite3D" parent="."]
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transform = Transform( 0.870309, 0, 0, 0, 0.870309, 0, 0, 0, 0.870309, 0, 0, 0.01 )
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visible = false
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texture = ExtResource( 3 )

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