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config program translation #102

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@FunkyFr3sh

Description

If anyone wants to help out translating the config program then please post the translation in here

Edit:
English, Chinese Simplified, German, Russian, Hungarian, French, Italian and Spanish are done

	ConfigForm->Caption = L"cnc-ddraw config";
	DisplayBtn->Caption = L"Display Settings";
	AdvancedBtn->Caption = L"Advanced Settings";
	HotkeyBtn->Caption = L"Hotkey Settings";
	CompatibilityBtn->Caption = L"Compatibility Settings";
	RestoreDefaultsBtn->Caption = L"Restore default settings";
	PresentationLbl->Caption = L"Presentation";
	MaintasLbl->Caption = L"Maintain aspect ratio";
	VsyncLbl->Caption = L"Enable VSync";
	AdjmouseLbl->Caption = L"Adjust mouse sensitivity";
	DevmodeLbl->Caption = L"Lock cursor to window / screen";
	RendererLbl->Caption = L"Renderer";
	BorderLbl->Caption = L"Show window borders in windowed mode";
	SavesettingsLbl->Caption = L"Remember window position and size";
	ShaderLbl->Caption = L"OpenGL shader";
	MaxfpsLbl->Caption = L"Limit frame rate";
	BoxingLbl->Caption = L"Enable windowboxing / integer scaling";
	ToggleWindowedLbl->Caption = L"Toggle windowed mode";
	MaximizeWindowLbl->Caption = L"Maximize window";
	UnlockCursor1Lbl->Caption = L"Unlock cursor 1";
	UnlockCursor2Lbl->Caption = L"Unlock cursor 2";
	ScreenshotLbl->Caption = L"Screenshot";
	MaxgameticksLbl->Caption = L"Limit game speed";
	NoactivateappLbl->Caption = L"Fix broken Alt+Tab";
	ResolutionsLbl->Caption = L"Unlock additional screen resolutions";
	MinfpsLbl->Caption = L"Force high FPS / Fix stuttering on Freesync/G-Sync";
	SinglecpuLbl->Caption = L"Fix bad performance and sound issues";
	NonexclusiveLbl->Caption = L"Fix invisible videos / UI elements";

	RendererCbx->Items->Clear();
	RendererCbx->AddItem(L"Automatic", NULL);
	RendererCbx->AddItem(L"Direct3D 9", NULL);
	RendererCbx->AddItem(L"OpenGL", NULL);
	RendererCbx->AddItem(L"GDI", NULL);

	PresentationCbx->Items->Clear();
	PresentationCbx->AddItem(L"Fullscreen", NULL);
	PresentationCbx->AddItem(L"Fullscreen Upscaled", NULL);
	PresentationCbx->AddItem(L"Borderless", NULL);
	PresentationCbx->AddItem(L"Windowed", NULL);

	MaxgameticksCbx->Items->Clear();
	MaxgameticksCbx->AddItem(L"No limit", NULL);
	MaxgameticksCbx->AddItem(L"Sync with monitor refresh rate", NULL);
	MaxgameticksCbx->AddItem(L"Emulate 60hz refresh rate monitor", NULL);
	MaxgameticksCbx->AddItem(L"1000 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"500 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"250 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"125 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"60 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"30 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"25 ticks per second", NULL);
	MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);

	System::UnicodeString shaderHint =
		L"Some of the shaders only work when upscaling is enabled. \n\n";

	System::UnicodeString upscaleHint =
		L"Upscaling must be enabled for this setting to work. \n\n";

	System::UnicodeString enableUpscaleHint =
		L"To enable upscaling, set your presentation to either 'Borderless' \n"
		"or 'Fullscreen Upscaled'. For the 'Windowed' presentation, \n"
		"you must resize or maximize the window.";

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