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alpha = roughness squared in microfacet BRDF  #15

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@Feez2403

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Hello again :)

I am looking into the BRDF you are using.

Why is alpha = roughness squared (gamma(x) ^2) in your work ?

The original paper https://www.graphics.cornell.edu/~bjw/microfacetbsdf.pdf
just takes alpha values without squaring them.

Is it just a way to remove negative roughness when training ?

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