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generated shadows for units #1738

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DreadKnight opened this issue Aug 11, 2020 · 0 comments
Open

generated shadows for units #1738

DreadKnight opened this issue Aug 11, 2020 · 0 comments
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coding This issue requires some programming pipeline Affects how the project is being developed visuals Various things that easily catch the eye

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@DreadKnight
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DreadKnight commented Aug 11, 2020

The unit cardboards shouldn't have baked in shadows, but those should be generated by the game instead by using the cardboards.

Need to figure out decent starting parameters and all current unit cardboards would need to be cleaned up of the old shadows.

Parameters:

  • opacity x
  • scale y
  • skew z
@DreadKnight DreadKnight added coding This issue requires some programming visuals Various things that easily catch the eye pipeline Affects how the project is being developed labels Aug 11, 2020
@DreadKnight DreadKnight added this to the 0.7 - Cycloper milestone Aug 11, 2020
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Labels
coding This issue requires some programming pipeline Affects how the project is being developed visuals Various things that easily catch the eye
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