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Built-in particle system for GameMaker, that uses the particle asset

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THIS LIBRARY IS LEGACY AND IT'S USE IS DISCOURAGED.
An update to GameMaker allowed the use of particles in world-space, making the entire functionality of this library somewhat irrelevant. Please use the built-in particle functions.

This repository will no longer receive updates and will eventually disappear. Thanks for your interest!

Burrn

Built-in particle system that uses the particle asset built into the IDE.

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Installation:

  • Download the .yymps file on the right side of the page under "Releases".
  • Inside GameMaker, use "Tools > Import Local Package", then import TurboGML files into your project.

Important: ⚠

If possible, please click on the STAR icon, this way you:

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  • P.S. I also create cool paid stuff. :)

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Features:

  • Compatible with built-in particles created via IDE (Particle Editor);
  • Burst and Stream particles;
  • It is possible to use as many emitters as needed;
  • Modify particles in real-time (in-game) - Useful for missile particles, for example;
  • Move particles (freely and fixed);
  • Enable and Disable emission;
  • Define emission amount;
  • They are rendered to layers, which means particles have depth and is compatible with other systems;
  • Pause and Resume particles (individual or/and everything);
  • Avoid Memory Leak: The asset allows you to create particles created by the particle editor in a simple way, without memory leaks, even when leaving the room;
  • Good performance;
  • Feather compatible;
  • Compatible with Post-Processing FX (Bloom);

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Built-in particle system for GameMaker, that uses the particle asset

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