THIS LIBRARY IS LEGACY AND IT'S USE IS DISCOURAGED.
An update to GameMaker allowed the use of particles in world-space, making the entire functionality of this library somewhat irrelevant. Please use the built-in particle functions.
This repository will no longer receive updates and will eventually disappear. Thanks for your interest!
Built-in particle system that uses the particle asset built into the IDE.
- Download the .yymps file on the right side of the page under "Releases".
- Inside GameMaker, use "Tools > Import Local Package", then import TurboGML files into your project.
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- Compatible with built-in particles created via IDE (Particle Editor);
- Burst and Stream particles;
- It is possible to use as many emitters as needed;
- Modify particles in real-time (in-game) - Useful for missile particles, for example;
- Move particles (freely and fixed);
- Enable and Disable emission;
- Define emission amount;
- They are rendered to layers, which means particles have depth and is compatible with other systems;
- Pause and Resume particles (individual or/and everything);
- Avoid Memory Leak: The asset allows you to create particles created by the particle editor in a simple way, without memory leaks, even when leaving the room;
- Good performance;
- Feather compatible;
- Compatible with Post-Processing FX (Bloom);