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Bumped version to 3.3.1
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GLFW.NET/GLFW.NET.csproj

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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Version>1.0.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PackageVersion>3.3.0</PackageVersion>
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<PackageVersion>3.3.1</PackageVersion>
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<Title>glfw-net</Title>
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<PackageIconUrl>https://github.com/ForeverZer0/glfw-net/raw/master/favicons.png</PackageIconUrl>
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<PackageId>glfw-net</PackageId>

HISTORY.md

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# History
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## GLFW.NET Version 3.3.0.1 Changes
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## GLFW.NET Version 3.3.1 Changes
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* Changed default library name from `glfw3` to `glfw` (See [Issue#8](https://github.com/ForeverZer0/glfw-net/issues/8))
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* Merged [Pull Request#7](https://github.com/ForeverZer0/glfw-net/pull/7) to implement storing managed references to delegates used for native callbacks, as this caused errors with .NET Framework when the reference got lost.
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* Merged [Pull Request#11](https://github.com/ForeverZer0/glfw-net/pull/11) to fix critical error when using static `Glfw.Monitors` property
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* Default `NativeWindow` resolution is now `800x600` from `640x480` if not specified
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* Minor code improvements, refactorings, and typo fixes
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* Implemented IEquatable for `NativeWindow` class
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* Added various platform/backend specific native functions
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* `Native.GetGLXContext`
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* `Native.GetCocoaMonitor`
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* `Native.GetNSGLContext`
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* `Native.GetX11Display`
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* `Native.GetX11Adapter`
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* `Native.GetX11Monitor`
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* `Native.GetX11Window`
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* `Native.SetX11SelectionString`
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* `Native.GetX11SelectionString`
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* `Native.GetGLXWindow`
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* `Native.GetWaylandDisplay`
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* `Native.GetWaylandMonitor`
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* `Native.GetWaylandWindow`
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* `Native.GetOSMesaColorBuffer`
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* `Native.GetOSMesaDepthBuffer`
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* `Native.GetOSMesaContext`
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* Example project utilizing SkiaSharp added
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## GLFW.NET Version 3.3 Changes
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