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Strings.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GLFW {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GLFW.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to GLFW could not find support for the requested API on the system..
/// </summary>
internal static string ApiUnavailable {
get {
return ResourceManager.GetString("ApiUnavailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The requested pixel format is not supported or contents of the clipboard could not be converted to the requested format..
/// </summary>
internal static string FormatUnavailable {
get {
return ResourceManager.GetString("FormatUnavailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to One of the arguments to the function was an invalid enum value..
/// </summary>
internal static string InvalidEnum {
get {
return ResourceManager.GetString("InvalidEnum", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to One of the arguments to the function was an invalid value..
/// </summary>
internal static string InvalidValue {
get {
return ResourceManager.GetString("InvalidValue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread.
/// </summary>
internal static string NoCurrentContext {
get {
return ResourceManager.GetString("NoCurrentContext", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GLFW not yet initialized..
/// </summary>
internal static string NotInitialized {
get {
return ResourceManager.GetString("NotInitialized", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one..
/// </summary>
internal static string NoWindowContext {
get {
return ResourceManager.GetString("NoWindowContext", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A memory allocation failed..
/// </summary>
internal static string OutOfMemory {
get {
return ResourceManager.GetString("OutOfMemory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A platform-specific error occurred.
/// </summary>
internal static string PlatformError {
get {
return ResourceManager.GetString("PlatformError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to An unknown error has occurred..
/// </summary>
internal static string UnknownError {
get {
return ResourceManager.GetString("UnknownError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine..
/// </summary>
internal static string VersionUnavailable {
get {
return ResourceManager.GetString("VersionUnavailable", resourceCulture);
}
}
}
}