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Copy pathGLFW.NETStandard.csproj
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GLFW.NETStandard.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Company></Company>
<AssemblyName>GLFW.NETStandard</AssemblyName>
<ReleaseVersion>2.20.12</ReleaseVersion>
<RootNamespace>GLFW.NETStandard</RootNamespace>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- support cross-platform glfw resolution -->
<PropertyGroup Condition="'$(IsWindows)'=='true'">
<DefineConstants>Windows</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsOSX)'=='true'">
<DefineConstants>OSX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsLinux)'=='true'">
<DefineConstants>Linux</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Update="StyleCop.Analyzers" Version="1.1.118" />
</ItemGroup>
</Project>