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GLFW.NET.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>GLFW</RootNamespace>
<Authors>Eric Freed</Authors>
<AssemblyVersion>1.0.1.0</AssemblyVersion>
<Description>Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.</Description>
<RepositoryUrl>https://github.com/ForeverZer0/glfw-net</RepositoryUrl>
<PackageProjectUrl>https://github.com/ForeverZer0/glfw-net</PackageProjectUrl>
<PackageLicenseUrl>https://opensource.org/licenses/MIT</PackageLicenseUrl>
<PackageReleaseNotes>- Implemented new GLFW 3.3 features
- Large refactorings
- Code improvements</PackageReleaseNotes>
<RepositoryType>GitHub</RepositoryType>
<PackageTags>GLFW OpenGL OpenGLES ES C# F# VB Csharp CS Windows Mono Linux Mac OSX Context NET Standard Core Framework Game Native Form Cross Platform Unix netcore netstandard dotnet winform</PackageTags>
<Copyright>Copyright © Eric Freed 2018</Copyright>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>1.0.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PackageVersion>3.3.1</PackageVersion>
<Title>glfw-net</Title>
<PackageIconUrl>https://github.com/ForeverZer0/glfw-net/raw/master/favicons.png</PackageIconUrl>
<PackageId>glfw-net</PackageId>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DocumentationFile>bin\Release\netstandard2.0\GLFW.NET.xml</DocumentationFile>
<DefineConstants>TRACE;RELEASE;NETSTANDARD;NETSTANDARD2_0;GLFW_VERSION_3_3</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DocumentationFile>bin\Debug\netstandard2.0\GLFW.NET.xml</DocumentationFile>
<DefineConstants>TRACE;DEBUG;NETSTANDARD;NETSTANDARD2_0;GLFW_VERSION_3_3</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
</Project>