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Hat.cs
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using System;
namespace GLFW
{
/// <summary>
/// Describes joystick hat states.
/// </summary>
[Flags]
public enum Hat
{
/// <summary>
/// Centered
/// </summary>
Centered = 0x00,
/// <summary>
/// Up
/// </summary>
Up = 0x01,
/// <summary>
/// Right
/// </summary>
Right = 0x02,
/// <summary>
/// Down
/// </summary>
Down = 0x04,
/// <summary>
/// Left
/// </summary>
Left = 0x08,
/// <summary>
/// Right and up
/// </summary>
RightUp = Right | Up,
/// <summary>
/// Right and down
/// </summary>
RightDown = Right | Down,
/// <summary>
/// Left and up
/// </summary>
LeftUp = Left | Up,
/// <summary>
/// Left and down
/// </summary>
LeftDown = Left | Down
}
}