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right now implements rotation such that N PointClouds or N TriMeshes (N --> batch dim) are rotated by the same matrix. I feel an important addition would be to extend to work with N rotation matrices.
This is particularly useful in rendering applications where you need different projections for meshes which don't follow the same alignment
The text was updated successfully, but these errors were encountered:
Flux3D.jl/src/transforms/transforms.jl
Line 69 in fed0da4
This is particularly useful in rendering applications where you need different projections for meshes which don't follow the same alignment
The text was updated successfully, but these errors were encountered: