Highlights
- Pro
Stars
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Survival Mode as it Should've Been
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
A rendering sample that demonstrates bindless deferred texturing using D3D12
deiteris / Prospect
Forked from AeonLucid/ProspectThe Cycle: Frontier server emulation
A mod that aids in the development of world generation data packs and mods. Allows reloading worldgen data packs in-game and resetting chunks. Colors jigsaw blocks by name and target.
Library for rendering and emulating parts of Minecraft
An open-source C++ library developed and used at Facebook.
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
A General-purpose Task-parallel Programming System using Modern C++
mimalloc is a compact general purpose allocator with excellent performance.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Official DirectX headers available under an open source license
Zerocopy makes zero-cost memory manipulation effortless. We write `unsafe` so you don’t have to.
This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Zero encoding extreme performance binary serializer for C# and Unity.
The Cycle: Frontier server emulation / Unreal Engine 4 server emulation