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model.py
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model.py
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from tkinter import *
from tkinter import messagebox
from PIL import Image, ImageTk
import winsound
import random
root = Tk()
root.title("Bataille navale")
root.geometry("700x500")
root.iconbitmap('icon.ico')
main = Frame(root)
def main_f(): #Create menu
main.pack(fill="both", expand=1)
main_canvas=Canvas(main,width=710,height=510, bg="white")
main_canvas.place(x=350,y=250,anchor="center")
bg_open = Image.open("images/background.jpeg")
bg = bg_open.resize((710,510))
main_canvas.map = ImageTk.PhotoImage(bg)
main_canvas.create_image(0,0,anchor="nw", image=main_canvas.map)
Label(main, text="Bataille navale",relief=SOLID, font=("Arial", 25)).place(relx=0.5,rely=0.05,anchor="center")
Button(main, text="Jouer", font=("Arial", 18), borderwidth=10, command=toplevel).place(relx=0.5,rely=0.4,anchor="center")
Button(main, text="Règles", font=("Arial", 18), borderwidth=5, command=rules).place(relx=0.5,rely=0.6,anchor="center")
def rules():
xx = Toplevel(main)
xx.title("Règles")
text = Text(xx)
text.pack()
text.insert(END,
"""Au début du jeu, chaque joueur place à sa guise tous les bateaux sur sa grille de façon stratégique.
Le but étant de compliquer au maximum la tache de son adversaire, c’est-à-dire détruire tous vos navires.
Bien entendu, le joueur ne voit pas la grille de son adversaire.
Une fois tous les bateaux en jeu, la partie peut commencer.. Un à un, les joueurs se tire dessus pour détruire les navires ennemis.
Une partie de bataille navale se termine lorsque l’un des joueurs n’a plus de navires.
""")
text.configure(state=DISABLED)
def toplevel():
global x #create another window
x = Toplevel(main, bg="lightblue")
x.title("Joueur vs Ordinateur")
x.geometry("1300x700")
game()
def game():
global x, player, change_image, conf, boat_1, boat_2, boat_3, constant, constant2,constant3,computer, b1 , b2,b3, a_c # global import constants
Label(x, text="Joueur", font=("Arial", 18)).place(x=250, y=25,anchor="center")
Label(x, text="Ordinateur", font=("Arial", 18)).place(x=1000, y=25,anchor="center")
player = Canvas(x, width=550, height=550, bg="white") #create player field
player.place(x=300,y=325,anchor="center")
computer = Canvas(x, width=550, height=550, bg="white") #create computer field
computer.place(x=1000,y=325,anchor="center")
map_open = Image.open("images/map.jpg")
map_resize = map_open.resize((505,505))
player.map = ImageTk.PhotoImage(map_resize)
computer.map = ImageTk.PhotoImage(map_resize)
player.create_image(50,50,anchor="nw",image=player.map)
computer.create_image(50,50,anchor="nw",image=computer.map)
x_cor, y_cor,x2_cor,y2_cor = 0,0,0,0 #create variables
while True: #create lines with loop function
x_cor += 50
x2_cor += 50
y2_cor = 555
player.create_line(x_cor,y_cor,x2_cor,y2_cor)
computer.create_line(x_cor,y_cor,x2_cor,y2_cor)
if x_cor == 500:
x_cor, y_cor,x2_cor,y2_cor = 0,0,0,0
break
while True:
y_cor += 50
x2_cor = 555
y2_cor += 50
player.create_line(x_cor,y_cor,x2_cor,y2_cor)
computer.create_line(x_cor,y_cor,x2_cor,y2_cor)
if y_cor == 500:
x_cor, y_cor,x2_cor,y2_cor = 25,25,0,0
break
cor = "ABCDEFGHIJ123456789"
while True:
x_cor += 50
Label(player, text=cor[x2_cor],bg="white",font=("Arial",25)).place(x=x_cor,y=y_cor,anchor="center")
Label(computer, text=cor[x2_cor],bg="white",font=("Arial",25)).place(x=x_cor,y=y_cor,anchor="center")
x2_cor += 1
if x2_cor == 10:
break
while True:
x_cor = 25
y_cor += 50
Label(player, text=cor[x2_cor],bg="white",font=("Arial",25)).place(x=x_cor,y=y_cor,anchor="center")
Label(computer, text=cor[x2_cor],bg="white",font=("Arial",25)).place(x=x_cor,y=y_cor,anchor="center")
x2_cor += 1
if x2_cor == 19:
Label(player, text=10,bg="white",font=("Arial",25)).place(x=x_cor,y=y_cor+50,anchor="center")
Label(computer, text=10,bg="white",font=("Arial",25)).place(x=x_cor,y=y_cor+50,anchor="center")
break
b1_open = Image.open("images/boat_1.png") #open ship image
b1 = b1_open.resize((150,50)) #resize it to an optimal size
player.background = ImageTk.PhotoImage(b1) #create a reference, otherwise picture wont show
boat_1 = player.create_image(325,375,anchor="center", image=player.background) #create image in player field
b2_open = Image.open("images/boat_2.png") #same for computer field
b2 = b2_open.resize((150,50))
player.background2 = ImageTk.PhotoImage(b2)
boat_2 = player.create_image(175,375,anchor="center", image=player.background2)
b3_open = Image.open("images/boat_1.png") #same for computer field
b3 = b3_open.resize((100,50))
player.background3 = ImageTk.PhotoImage(b3)
boat_3 = player.create_image(150,325,anchor="center", image=player.background3)
#Button change
change_open = Image.open("images/change.png") #create button to rotate ships
b4 = change_open.resize((50,50)) #resize picture
change_image = ImageTk.PhotoImage(b4)
constant = False #create three constants
constant2 = False
constant3 = False
def change(a): #function to rotate ships
global conf, player, boat_1, boat_2, boat_3, constant, constant2,constant3
if conf == 0:
a += 90
player.background = ImageTk.PhotoImage(b1.rotate(a, expand=True)) #use.rotate(angel) to rotate
boat_1 = player.create_image(player.coords(boat_1)[0],player.coords(boat_1)[1],anchor="center", image=player.background) #get canvas coords with canvas.coords(canvas_object) to rotate the ship at his current position
constant = True
if conf == 1:
a += 90
player.background2 = ImageTk.PhotoImage(b2.rotate(a, expand=True))
boat_2 = player.create_image(player.coords(boat_2)[0],player.coords(boat_2)[1],anchor="center", image=player.background2)
constant2 = True
constant = True
if conf == 2:
a += 90
player.background3 = ImageTk.PhotoImage(b3.rotate(a, expand=True))
boat_3 = player.create_image(player.coords(boat_3)[0],player.coords(boat_3)[1],anchor="center", image=player.background3)
constant3 = True
change_Btn = Button(x,image=change_image, command=lambda:change(a=0))
change_Btn.pack(side=TOP)
change_Btn.place(x=650,y=225,anchor="center")
img_label = Label(image=change_image) #reference
img_label.image = change_image #reference
#Button change
change_open = Image.open("images/change.png") #create another button function to rotate it back
b4 = change_open.resize((50,50))
change_image2 = ImageTk.PhotoImage(b4)
def change2(a):
global conf, player, boat_1, boat_2, boat_3, new_x, constant, constant2,constant3
if conf == 0:
player.background = ImageTk.PhotoImage(b1.rotate(a, expand=True))
boat_1 = player.create_image(player.coords(boat_1)[0],player.coords(boat_1)[1],anchor="center", image=player.background)
constant = False
if conf == 1:
player.background2 = ImageTk.PhotoImage(b2.rotate(a, expand=True))
boat_2 = player.create_image(player.coords(boat_2)[0],player.coords(boat_2)[1],anchor="center", image=player.background2)
constant2 = False
constant = False
if conf == 2:
player.background3 = ImageTk.PhotoImage(b3.rotate(a, expand=True))
boat_3 = player.create_image(player.coords(boat_3)[0],player.coords(boat_3)[1],anchor="center", image=player.background3)
constant3 = False
change_Btn2 = Button(x,image=change_image2, command=lambda:change2(a=0))
change_Btn2.pack(side=TOP)
change_Btn2.place(x=650,y=300,anchor="center")
img_label2 = Label(image=change_image2)
img_label2.image = change_image2
conf = 0
def move(e): #create function to move
#get original coords and use % operator to place it optimal in the field
#when output of % > 25, use loop funtion to add it up till 50, same for <25 and >0
global player, conf, boat_1, boat_2,boat_3, new_x, constant
if constant == False: #if constat is false, ship remains horizontal
if conf == 0:
player.background = ImageTk.PhotoImage(b1)
boat_1 = player.create_image(e.x,e.y,anchor="center", image=player.background)
elif conf == 1 and constant2 == False:
if int(player.coords(boat_1)[0])%50 > 25:
new_x = int(player.coords(boat_1)[0])
while True:
new_x += 1
if new_x%50 == 0:
break
if int(player.coords(boat_1)[1])%50 > 25:
new_y = int(player.coords(boat_1)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1)
boat_1 = player.create_image(new_x-25,new_y-25,anchor="center", image=player.background)
break
if int(player.coords(boat_1)[1])%50 < 25 and int(player.coords(boat_1)[0])%50 > 0:
new_y = int(player.coords(boat_1)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1)
boat_1 = player.create_image(new_x-25,new_y-25,anchor="center", image=player.background)
break
if int(player.coords(boat_1)[0])%50 < 25 and int(player.coords(boat_1)[0])%50 > 0:
new_x = int(player.coords(boat_1)[0])
while True:
new_x -= 1
if new_x%50 == 0:
break
if int(player.coords(boat_1)[1])%50 < 25 and int(player.coords(boat_1)[0])%50 > 0:
new_y = int(player.coords(boat_1)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1)
boat_1 = player.create_image(new_x+25,new_y-25,anchor="center", image=player.background)
break
if int(player.coords(boat_1)[1])%50 > 25:
new_y = int(player.coords(boat_1)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1)
boat_1 = player.create_image(new_x+25,new_y-25,anchor="center", image=player.background)
break
player.background2 = ImageTk.PhotoImage(b2)
boat_2 = player.create_image(e.x,e.y,anchor="center", image=player.background2)
elif constant == True: #if constat is true, ship remains vertical
if conf == 0:
player.background = ImageTk.PhotoImage(b1.rotate(90, expand=True))
boat_1 = player.create_image(e.x,e.y,anchor="center", image=player.background)
elif conf == 1 and constant2 == True:
if int(player.coords(boat_1)[0])%50 > 25:
new_x = int(player.coords(boat_1)[0])
while True:
new_x += 1
if new_x%50 == 0:
break
if int(player.coords(boat_1)[1])%50 > 25:
new_y = int(player.coords(boat_1)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1.rotate(90, expand=True))
boat_1 = player.create_image(new_x-25,new_y-25,anchor="center", image=player.background)
break
if int(player.coords(boat_1)[1])%50 < 25 and int(player.coords(boat_1)[0])%50 > 0:
new_y = int(player.coords(boat_1)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1.rotate(90, expand=True))
boat_1 = player.create_image(new_x-25,new_y-25,anchor="center", image=player.background)
break
if int(player.coords(boat_1)[0])%50 < 25 and int(player.coords(boat_1)[0])%50 > 0:
new_x = int(player.coords(boat_1)[0])
while True:
new_x -= 1
if new_x%50 == 0:
break
if int(player.coords(boat_1)[1])%50 < 25 and int(player.coords(boat_1)[0])%50 > 0:
new_y = int(player.coords(boat_1)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1.rotate(90, expand=True))
boat_1 = player.create_image(new_x+25,new_y-25,anchor="center", image=player.background)
break
if int(player.coords(boat_1)[1])%50 > 25:
new_y = int(player.coords(boat_1)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background = ImageTk.PhotoImage(b1.rotate(90, expand=True))
boat_1 = player.create_image(new_x+25,new_y-25,anchor="center", image=player.background)
break
player.background2 = ImageTk.PhotoImage(b2.rotate(90, expand=True))
boat_2 = player.create_image(e.x,e.y,anchor="center", image=player.background2)
if conf == 2:
if constant3 == False:
player.background3 = ImageTk.PhotoImage(b3)
boat_3 = player.create_image(e.x,e.y,anchor="center", image=player.background3)
elif constant3 == True:
player.background3 = ImageTk.PhotoImage(b3.rotate(90, expand=True))
boat_3 = player.create_image(e.x,e.y,anchor="center", image=player.background3)
player.bind("<B1-Motion>", move) #function for moving, when click and drag
def confi(): #function for confirmations
#if boat 1 is placed, boat 2 will be placed then
global conf, player, boat_1, boat_2,boat_3, new_x, constant2, constant3
conf += 1
constant == False
if conf == 2:
if constant2 == False: #if constat is false, ship remains horizontal
if int(player.coords(boat_2)[0])%50 > 25:
new_x = int(player.coords(boat_2)[0])
while True:
new_x += 1
if new_x%50 == 0:
break
if int(player.coords(boat_2)[1])%50 > 25:
new_y = int(player.coords(boat_2)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2)
boat_2 = player.create_image(new_x-25,new_y-25,anchor="center", image=player.background2)
break
if int(player.coords(boat_2)[1])%50 < 25 and int(player.coords(boat_2)[0])%50 > 0:
new_y = int(player.coords(boat_2)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2)
boat_2 = player.create_image(new_x-25,new_y+25,anchor="center", image=player.background2)
break
if int(player.coords(boat_2)[0])%50 < 25 and int(player.coords(boat_2)[0])%50 > 0:
new_x = int(player.coords(boat_2)[0])
while True:
new_x -= 1
if new_x%50 == 0:
break
if int(player.coords(boat_2)[1])%50 < 25 and int(player.coords(boat_2)[0])%50 > 0:
new_y = int(player.coords(boat_2)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2)
boat_2 = player.create_image(new_x+25,new_y+25,anchor="center", image=player.background2)
break
if int(player.coords(boat_2)[1])%50 > 25:
new_y = int(player.coords(boat_2)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2)
boat_2 = player.create_image(new_x+25,new_y-25,anchor="center", image=player.background2)
break
elif constant2 == True: #If its true it remains vertical
if int(player.coords(boat_2)[0])%50 > 25:
new_x = int(player.coords(boat_2)[0])
while True:
new_x += 1
if new_x%50 == 0:
break
if int(player.coords(boat_2)[1])%50 > 25:
new_y = int(player.coords(boat_2)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2.rotate(90, expand=True))
boat_2 = player.create_image(new_x-25,new_y-25,anchor="center", image=player.background2)
break
if int(player.coords(boat_2)[1])%50 < 25 and int(player.coords(boat_2)[0])%50 > 0:
new_y = int(player.coords(boat_2)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2.rotate(90, expand=True))
boat_2 = player.create_image(new_x-25,new_y+25,anchor="center", image=player.background2)
break
if int(player.coords(boat_2)[0])%50 < 25 and int(player.coords(boat_2)[0])%50 > 0:
new_x = int(player.coords(boat_2)[0])
while True:
new_x -= 1
if new_x%50 == 0:
break
if int(player.coords(boat_2)[1])%50 < 25 and int(player.coords(boat_2)[0])%50 > 0:
new_y = int(player.coords(boat_2)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2.rotate(90, expand=True))
boat_2 = player.create_image(new_x+25,new_y+25,anchor="center", image=player.background2)
break
if int(player.coords(boat_2)[1])%50 > 25:
new_y = int(player.coords(boat_2)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background2 = ImageTk.PhotoImage(b2.rotate(90, expand=True))
boat_2 = player.create_image(new_x+25,new_y-25,anchor="center", image=player.background2)
break
#boat_3
if conf == 3:
confirm.config(text="Commencer la partie")
if constant3 == False: #if constat is false, ship remains horizontal
if int(player.coords(boat_3)[0])%50 > 25:
new_x = int(player.coords(boat_3)[0])
while True:
new_x += 1
if new_x%50 == 0:
break
if int(player.coords(boat_3)[1])%50 > 25:
new_y = int(player.coords(boat_3)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3)
boat_3 = player.create_image(new_x,new_y-25,anchor="center", image=player.background3)
break
if int(player.coords(boat_3)[1])%50 < 25 and int(player.coords(boat_3)[0])%50 > 0:
new_y = int(player.coords(boat_3)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3)
boat_3 = player.create_image(new_x,new_y+25,anchor="center", image=player.background3)
break
if int(player.coords(boat_3)[0])%50 < 25 and int(player.coords(boat_3)[0])%50 > 0:
new_x = int(player.coords(boat_3)[0])
while True:
new_x -= 1
if new_x%50 == 0:
break
if int(player.coords(boat_3)[1])%50 < 25 and int(player.coords(boat_3)[0])%50 > 0:
new_y = int(player.coords(boat_3)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3)
boat_3 = player.create_image(new_x,new_y+25,anchor="center", image=player.background3)
break
if int(player.coords(boat_3)[1])%50 > 25:
new_y = int(player.coords(boat_3)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3)
boat_3 = player.create_image(new_x,new_y-25,anchor="center", image=player.background3)
break
elif constant3 == True: #If its true it remains vertical
if int(player.coords(boat_3)[0])%50 > 25:
new_x = int(player.coords(boat_3)[0])
while True:
new_x += 1
if new_x%50 == 0:
break
if int(player.coords(boat_3)[1])%50 > 25:
new_y = int(player.coords(boat_3)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3.rotate(90, expand=True))
boat_3 = player.create_image(new_x+25,new_y,anchor="center", image=player.background3)
break
if int(player.coords(boat_3)[1])%50 < 25 and int(player.coords(boat_3)[0])%50 > 0:
new_y = int(player.coords(boat_3)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3.rotate(90, expand=True))
boat_3 = player.create_image(new_x-25,new_y,anchor="center", image=player.background3)
break
if int(player.coords(boat_3)[0])%50 < 25 and int(player.coords(boat_3)[0])%50 > 0:
new_x = int(player.coords(boat_3)[0])
while True:
new_x -= 1
if new_x%50 == 0:
break
if int(player.coords(boat_3)[1])%50 < 25 and int(player.coords(boat_3)[0])%50 > 0:
new_y = int(player.coords(boat_3)[1])
while True:
new_y -= 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3.rotate(90, expand=True))
boat_3 = player.create_image(new_x-25,new_y,anchor="center", image=player.background3)
break
if int(player.coords(boat_3)[1])%50 > 25:
new_y = int(player.coords(boat_3)[1])
while True:
new_y += 1
if new_y%50 == 0:
player.background3 = ImageTk.PhotoImage(b3.rotate(90, expand=True))
boat_3 = player.create_image(new_x+25,new_y,anchor="center", image=player.background3)
break
if conf == 4:
confirm.destroy()
Label(x, text="Cliquer pour attaquer").place(relx=0.25,rely=0.9,anchor="center")
start()
confirm = Button(x, text="Confirmation du bateau", command=confi)
confirm.place(relx=0.25,rely=0.9,anchor="center")
a_c = 0
def start():
#start game function
def attack(e):
global nx, ny
#get coords from the mouse to place the optimal X
#same princip as previous
ny = e.y
nx = e.x
mx = 0
my = 0
if e.x%50 >= 25:
nx = e.x
while True:
nx += 1
if nx%50 == 0:
mx = -25
break
if e.x%50 < 25 and e.x%50 >= 0:
nx = e.x
while True:
nx -= 1
if nx%50 == 0:
mx = +25
break
if e.y%50 >= 25:
ny = e.y
while True:
ny += 1
if ny%50 == 0:
my = -25
break
if e.y%50 >= 0 and e.y%50 < 25:
ny = e.y
while True:
ny -= 1
if ny%50 == 0:
my = +25
break
#enemy ship coordinats
list_a = [175,275,475]
list_b = [175,225,125]
def playsound(): #playsound
winsound.PlaySound('explosion.wav', winsound.SND_FILENAME)
playsound()
if nx+mx in list_a and ny+my in list_b: #if enemy coordinats hits, hit will be marked
global a_c
a_c += 1
Label(computer,text="X",bg="white",font=("Arial",25),fg="green").place(x=nx+mx,y=ny+my,anchor="center")
if len(list_a)*len(list_b) == a_c: #list_a * list_b = amount of fields
messagebox.showinfo(message="Félicitation vous avez gagné")
else:
Label(computer,text="X",bg="white",font=("Arial",25)).place(x=nx+mx,y=ny+my,anchor="center")
def enemy():
global nx, ny
#function to place random X's on player field!
i_list =[-75,-25,25,75]
rx = i_list[random.randint(0,3)]
ry = i_list[random.randint(0,3)]
if nx+rx < 50:
nx += 50
if nx+rx <0:
nx += 50
if nx+rx <-50:
nx+=50
if nx+rx <-75:
nx+=50
if ny+ry <50:
ny += 50
if ny<+ry <0:
ny += 50
if ny+ry <-50:
ny+=50
if ny+ry <-75:
ny+=50
Label(player,text="X",bg="white",font=("Arial",25)).place(x=nx+rx,y=ny+ry,anchor="center")
enemy()
computer.bind("<Button-1>", attack)
main_f()
root.mainloop()