Releases: FiniteSingularity/obs-composite-blur
Releases · FiniteSingularity/obs-composite-blur
Release 1.1.0
Release 1.1.0
New Features:
- Pixelation Filter Improvements:
- Pixelation origin can now be set by the user.
- Pixelated texture can now be rotated.
- Smoothing filter can optionally be applied to smooth out colors.
- Hotkeys can now be assigned to enable and disable composite blur filters that are added to sources.
Breaking Changes
- Filter name in add-filter list is now always
Composite Blur.
Thus for installs that use a localization/translation file, the filter name will be different than it was in prior releases. This is to keep the documentation consistent with the user's first interaction with the plugin. Note: All localization/translations of fields within the plugin will remain in their native language as before. - For sources that use a Background source for compositing, the source Blending Method should be switched to
Default
instead ofSRGB Off
, otherwise a light halo might appear around the blurred source.
Bugfixes:
- Rendering pipeline has been fixed to ensure that proper alpha blending and colors are output from the filter.
- Background compositing no longer requires source blending method to be set to
SRGB Off
. - Several small memory leaks fixed.
PR Changelog
- Bugfix/memory leaks by @FiniteSingularity in #88
- Fixes output colorspace so that proper alpha blending occurs by @FiniteSingularity in #92
- Fix the color consistency issue by @xurei in #93
- Fixes rendering pipeline. by @FiniteSingularity in #95
- Feature- Pixelate Tessellation options and Hot Keys by @FiniteSingularity in #96
New Contributors
Full Changelog: v1.0.6...v1.1.0
v1.0.6
What's Changed
- Sort sources in settings by @exeldro in #84
- remove msvc from installer by @exeldro in #85
- Adds code signing to packaging step for Windows. by @FiniteSingularity in #87
Full Changelog: v1.0.5...v1.0.6
Release 1.0.5
What's Changed
- Fixes memory leak when using a source mask with a missing window or game source. by @FiniteSingularity in #81
Full Changelog: v1.0.4...v1.0.5
Release 1.0.4
What's Changed
- Add German locale by @bruchmann in #73
- Adds Finnish translations. by @sesamiam in #78
- Fixes bug where zero blur was causing sources with alpha not to redraw properly. by @FiniteSingularity in #77
New Contributors
- @bruchmann made their first contribution in #73
- @sesamiam made their first contribution in #78
Full Changelog: v1.0.3...v1.0.4
Release 1.0.3
What's Changed
- Adds Spanish Locale by @COOLIGUAY
- Fixes a scaling issue in source effect masks, if the source scale was modified by a filter (e.g.- by using the scale/aspect ratio filter)
- Fixes an issue where setting the blur size to zero for a Dual Kawase blur would stop rendering the source
New Contributors
- @COOLIGUAY made their first contribution in #56
- @SketchNI made their first contribution in #68
Full Changelog: v1.0.2...v1.0.3
Release 1.0.2
What's Changed
- Bugfix- Changes Direct3D/OpenGL detection from compile-time to runtime, fixing a bug where Gaussian blur would not work on Windows systems that specified
--allow-opengl
at startup. by @FiniteSingularity in #48 - Bugfix- Fixes bug where image sources used as masks were not forwarding filtered output. by @FiniteSingularity in #50
Full Changelog: v1.0.1...v1.0.2
Release 1.0.1
What's Changed
- Fixes banding artifacts in Gaussian Zoom blur by @FiniteSingularity in #42
- Fixes mask rescaling bug by @FiniteSingularity in #43
New Contributors
Full Changelog: v1.0.0...v1.0.1
Release 1.0.0
What's Changed
- Change release number to 1.0.0
- Improved documentation.
Full Changelog: v0.0.8-alpha...v1.0.0
v0.0.8-alpha
Note
This is pre-production software, and will most likely have some bugs. I am working hard to get everything ready for an official release, and would greatly appreciate bug reports. If you run into an issue, please click on the github issues tab above, and open a new bug report. I only have so much hardware and so many ways I can test things, and am grateful for your help in this.
What's Changed
- Add feathering mask options by @exeldro in #19
- Fix in-tree build for OBS cmake version 3.0.0 by @exeldro in #21
- Fix for issue #23 by @FiniteSingularity in #24
- Release/0.0.8 alpha by @FiniteSingularity in #26
Full Changelog: v0.0.7-alpha...v0.0.8-alpha
The Effect Masking Release
What's Changed
- Render only once per video tick by @exeldro in #16
- Feature/effect masking by @FiniteSingularity in #18
New Contributors
Full Changelog: v0.0.6-alpha...v0.0.7-alpha