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runtime_gui.cpp
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runtime_gui.cpp
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/*
* Copyright (C) 2014 Patrick Mours. All rights reserved.
* License: https://github.com/crosire/reshade#license
*/
#if RESHADE_GUI
#include "dll_log.hpp"
#include "version.h"
#include "runtime.hpp"
#include "runtime_config.hpp"
#include "runtime_objects.hpp"
#include "input.hpp"
#include "imgui_widgets.hpp"
#include <cassert>
#include <fstream>
#include <algorithm>
extern volatile long g_network_traffic;
extern std::filesystem::path g_reshade_dll_path;
extern std::filesystem::path g_target_executable_path;
const ImVec4 COLOR_RED = ImColor(240, 100, 100);
const ImVec4 COLOR_YELLOW = ImColor(204, 204, 0);
void reshade::runtime::init_ui()
{
std::filesystem::path reshadegui_ini_path = _configuration_path;
reshadegui_ini_path.replace_filename("ReShadeGUI.ini");
_window_state_path = reshadegui_ini_path.u8string();
// Default shortcut: Home
_menu_key_data[0] = 0x24;
_menu_key_data[1] = false;
_menu_key_data[2] = false;
_menu_key_data[3] = false;
_variable_editor_height = 300;
_imgui_context = ImGui::CreateContext();
auto &imgui_io = _imgui_context->IO;
auto &imgui_style = _imgui_context->Style;
imgui_io.IniFilename = nullptr;
imgui_io.KeyMap[ImGuiKey_Tab] = 0x09; // VK_TAB
imgui_io.KeyMap[ImGuiKey_LeftArrow] = 0x25; // VK_LEFT
imgui_io.KeyMap[ImGuiKey_RightArrow] = 0x27; // VK_RIGHT
imgui_io.KeyMap[ImGuiKey_UpArrow] = 0x26; // VK_UP
imgui_io.KeyMap[ImGuiKey_DownArrow] = 0x28; // VK_DOWN
imgui_io.KeyMap[ImGuiKey_PageUp] = 0x21; // VK_PRIOR
imgui_io.KeyMap[ImGuiKey_PageDown] = 0x22; // VK_NEXT
imgui_io.KeyMap[ImGuiKey_Home] = 0x24; // VK_HOME
imgui_io.KeyMap[ImGuiKey_End] = 0x23; // VK_END
imgui_io.KeyMap[ImGuiKey_Insert] = 0x2D; // VK_INSERT
imgui_io.KeyMap[ImGuiKey_Delete] = 0x2E; // VK_DELETE
imgui_io.KeyMap[ImGuiKey_Backspace] = 0x08; // VK_BACK
imgui_io.KeyMap[ImGuiKey_Space] = 0x20; // VK_SPACE
imgui_io.KeyMap[ImGuiKey_Enter] = 0x0D; // VK_RETURN
imgui_io.KeyMap[ImGuiKey_Escape] = 0x1B; // VK_ESCAPE
imgui_io.KeyMap[ImGuiKey_A] = 'A';
imgui_io.KeyMap[ImGuiKey_C] = 'C';
imgui_io.KeyMap[ImGuiKey_V] = 'V';
imgui_io.KeyMap[ImGuiKey_X] = 'X';
imgui_io.KeyMap[ImGuiKey_Y] = 'Y';
imgui_io.KeyMap[ImGuiKey_Z] = 'Z';
imgui_io.ConfigFlags = ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard;
imgui_io.BackendFlags = ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_RendererHasVtxOffset;
// Disable rounding by default
imgui_style.GrabRounding = 0.0f;
imgui_style.FrameRounding = 0.0f;
imgui_style.ChildRounding = 0.0f;
imgui_style.ScrollbarRounding = 0.0f;
imgui_style.WindowRounding = 0.0f;
imgui_style.WindowBorderSize = 0.0f;
ImGui::SetCurrentContext(nullptr);
subscribe_to_ui("Home", [this]() { draw_ui_home(); });
subscribe_to_ui("Settings", [this]() { draw_ui_settings(); });
subscribe_to_ui("Statistics", [this]() { draw_ui_statistics(); });
subscribe_to_ui("Log", [this]() { draw_ui_log(); });
subscribe_to_ui("About", [this]() { draw_ui_about(); });
_load_config_callables.push_back([this](const ini_file &config) {
bool save_imgui_window_state = false;
config.get("INPUT", "KeyMenu", _menu_key_data);
config.get("INPUT", "InputProcessing", _input_processing_mode);
config.get("GENERAL", "ShowClock", _show_clock);
config.get("GENERAL", "ShowFPS", _show_fps);
config.get("GENERAL", "ShowFrameTime", _show_frametime);
config.get("GENERAL", "ShowScreenshotMessage", _show_screenshot_message);
config.get("GENERAL", "FPSPosition", _fps_pos);
config.get("GENERAL", "ClockFormat", _clock_format);
config.get("GENERAL", "NoFontScaling", _no_font_scaling);
config.get("GENERAL", "SaveWindowState", save_imgui_window_state);
config.get("GENERAL", "TutorialProgress", _tutorial_index);
config.get("GENERAL", "NewVariableUI", _variable_editor_tabs);
config.get("STYLE", "Alpha", _imgui_context->Style.Alpha);
config.get("STYLE", "GrabRounding", _imgui_context->Style.GrabRounding);
config.get("STYLE", "FrameRounding", _imgui_context->Style.FrameRounding);
config.get("STYLE", "ChildRounding", _imgui_context->Style.ChildRounding);
config.get("STYLE", "PopupRounding", _imgui_context->Style.PopupRounding);
config.get("STYLE", "WindowRounding", _imgui_context->Style.WindowRounding);
config.get("STYLE", "ScrollbarRounding", _imgui_context->Style.ScrollbarRounding);
config.get("STYLE", "TabRounding", _imgui_context->Style.TabRounding);
config.get("STYLE", "FPSScale", _fps_scale);
config.get("STYLE", "ColFPSText", _fps_col);
config.get("STYLE", "Font", _font);
config.get("STYLE", "FontSize", _font_size);
config.get("STYLE", "EditorFont", _editor_font);
config.get("STYLE", "EditorFontSize", _editor_font_size);
config.get("STYLE", "StyleIndex", _style_index);
config.get("STYLE", "EditorStyleIndex", _editor_style_index);
_imgui_context->IO.IniFilename = save_imgui_window_state ? _window_state_path.c_str() : nullptr;
// For compatibility with older versions, set the alpha value if it is missing
if (_fps_col[3] == 0.0f) _fps_col[3] = 1.0f;
ImVec4 *const colors = _imgui_context->Style.Colors;
switch (_style_index)
{
case 0:
ImGui::StyleColorsDark(&_imgui_context->Style);
break;
case 1:
ImGui::StyleColorsLight(&_imgui_context->Style);
break;
case 2:
colors[ImGuiCol_Text] = ImVec4(0.862745f, 0.862745f, 0.862745f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.862745f, 0.862745f, 0.862745f, 0.58f);
colors[ImGuiCol_WindowBg] = ImVec4(0.117647f, 0.117647f, 0.117647f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.156863f, 0.156863f, 0.156863f, 0.00f);
colors[ImGuiCol_Border] = ImVec4(0.862745f, 0.862745f, 0.862745f, 0.30f);
colors[ImGuiCol_FrameBg] = ImVec4(0.156863f, 0.156863f, 0.156863f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.470588f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.588235f);
colors[ImGuiCol_TitleBg] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.45f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.35f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.58f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.156863f, 0.156863f, 0.156863f, 0.57f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.156863f, 0.156863f, 0.156863f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.31f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.78f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.117647f, 0.117647f, 0.117647f, 0.92f);
colors[ImGuiCol_CheckMark] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.80f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.784314f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.44f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.86f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.76f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.86f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.862745f, 0.862745f, 0.862745f, 0.32f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.862745f, 0.862745f, 0.862745f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.862745f, 0.862745f, 0.862745f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.20f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.78f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_Tab] = colors[ImGuiCol_Button];
colors[ImGuiCol_TabActive] = colors[ImGuiCol_ButtonActive];
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_ButtonHovered];
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.862745f, 0.862745f, 0.862745f, 0.63f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.862745f, 0.862745f, 0.862745f, 0.63f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.392157f, 0.588235f, 0.941176f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.392157f, 0.588235f, 0.941176f, 0.43f);
break;
case 5:
colors[ImGuiCol_Text] = ImColor(0xff969483);
colors[ImGuiCol_TextDisabled] = ImColor(0xff756e58);
colors[ImGuiCol_WindowBg] = ImColor(0xff362b00);
colors[ImGuiCol_ChildBg] = ImColor();
colors[ImGuiCol_PopupBg] = ImColor(0xfc362b00); // Customized
colors[ImGuiCol_Border] = ImColor(0xff423607);
colors[ImGuiCol_BorderShadow] = ImColor();
colors[ImGuiCol_FrameBg] = ImColor(0xfc423607); // Customized
colors[ImGuiCol_FrameBgHovered] = ImColor(0xff423607);
colors[ImGuiCol_FrameBgActive] = ImColor(0xff423607);
colors[ImGuiCol_TitleBg] = ImColor(0xff362b00);
colors[ImGuiCol_TitleBgActive] = ImColor(0xff362b00);
colors[ImGuiCol_TitleBgCollapsed] = ImColor(0xff362b00);
colors[ImGuiCol_MenuBarBg] = ImColor(0xff423607);
colors[ImGuiCol_ScrollbarBg] = ImColor(0xff362b00);
colors[ImGuiCol_ScrollbarGrab] = ImColor(0xff423607);
colors[ImGuiCol_ScrollbarGrabHovered] = ImColor(0xff423607);
colors[ImGuiCol_ScrollbarGrabActive] = ImColor(0xff423607);
colors[ImGuiCol_CheckMark] = ImColor(0xff756e58);
colors[ImGuiCol_SliderGrab] = ImColor(0xff5e5025); // Customized
colors[ImGuiCol_SliderGrabActive] = ImColor(0xff5e5025); // Customized
colors[ImGuiCol_Button] = ImColor(0xff423607);
colors[ImGuiCol_ButtonHovered] = ImColor(0xff423607);
colors[ImGuiCol_ButtonActive] = ImColor(0xff362b00);
colors[ImGuiCol_Header] = ImColor(0xff423607);
colors[ImGuiCol_HeaderHovered] = ImColor(0xff423607);
colors[ImGuiCol_HeaderActive] = ImColor(0xff423607);
colors[ImGuiCol_Separator] = ImColor(0xff423607);
colors[ImGuiCol_SeparatorHovered] = ImColor(0xff423607);
colors[ImGuiCol_SeparatorActive] = ImColor(0xff423607);
colors[ImGuiCol_ResizeGrip] = ImColor(0xff423607);
colors[ImGuiCol_ResizeGripHovered] = ImColor(0xff423607);
colors[ImGuiCol_ResizeGripActive] = ImColor(0xff756e58);
colors[ImGuiCol_Tab] = ImColor(0xff362b00);
colors[ImGuiCol_TabHovered] = ImColor(0xff423607);
colors[ImGuiCol_TabActive] = ImColor(0xff423607);
colors[ImGuiCol_TabUnfocused] = ImColor(0xff362b00);
colors[ImGuiCol_TabUnfocusedActive] = ImColor(0xff423607);
colors[ImGuiCol_DockingPreview] = ImColor(0xee837b65); // Customized
colors[ImGuiCol_DockingEmptyBg] = ImColor();
colors[ImGuiCol_PlotLines] = ImColor(0xff756e58);
colors[ImGuiCol_PlotLinesHovered] = ImColor(0xff756e58);
colors[ImGuiCol_PlotHistogram] = ImColor(0xff756e58);
colors[ImGuiCol_PlotHistogramHovered] = ImColor(0xff756e58);
colors[ImGuiCol_TextSelectedBg] = ImColor(0xff756e58);
colors[ImGuiCol_DragDropTarget] = ImColor(0xff756e58);
colors[ImGuiCol_NavHighlight] = ImColor();
colors[ImGuiCol_NavWindowingHighlight] = ImColor(0xee969483); // Customized
colors[ImGuiCol_NavWindowingDimBg] = ImColor(0x20e3f6fd); // Customized
colors[ImGuiCol_ModalWindowDimBg] = ImColor(0x20e3f6fd); // Customized
break;
case 6:
colors[ImGuiCol_Text] = ImColor(0xff837b65);
colors[ImGuiCol_TextDisabled] = ImColor(0xffa1a193);
colors[ImGuiCol_WindowBg] = ImColor(0xffe3f6fd);
colors[ImGuiCol_ChildBg] = ImColor();
colors[ImGuiCol_PopupBg] = ImColor(0xfce3f6fd); // Customized
colors[ImGuiCol_Border] = ImColor(0xffd5e8ee);
colors[ImGuiCol_BorderShadow] = ImColor();
colors[ImGuiCol_FrameBg] = ImColor(0xfcd5e8ee); // Customized
colors[ImGuiCol_FrameBgHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_FrameBgActive] = ImColor(0xffd5e8ee);
colors[ImGuiCol_TitleBg] = ImColor(0xffe3f6fd);
colors[ImGuiCol_TitleBgActive] = ImColor(0xffe3f6fd);
colors[ImGuiCol_TitleBgCollapsed] = ImColor(0xffe3f6fd);
colors[ImGuiCol_MenuBarBg] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ScrollbarBg] = ImColor(0xffe3f6fd);
colors[ImGuiCol_ScrollbarGrab] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ScrollbarGrabHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ScrollbarGrabActive] = ImColor(0xffd5e8ee);
colors[ImGuiCol_CheckMark] = ImColor(0xffa1a193);
colors[ImGuiCol_SliderGrab] = ImColor(0xffc3d3d9); // Customized
colors[ImGuiCol_SliderGrabActive] = ImColor(0xffc3d3d9); // Customized
colors[ImGuiCol_Button] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ButtonHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ButtonActive] = ImColor(0xffe3f6fd);
colors[ImGuiCol_Header] = ImColor(0xffd5e8ee);
colors[ImGuiCol_HeaderHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_HeaderActive] = ImColor(0xffd5e8ee);
colors[ImGuiCol_Separator] = ImColor(0xffd5e8ee);
colors[ImGuiCol_SeparatorHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_SeparatorActive] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ResizeGrip] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ResizeGripHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_ResizeGripActive] = ImColor(0xffa1a193);
colors[ImGuiCol_Tab] = ImColor(0xffe3f6fd);
colors[ImGuiCol_TabHovered] = ImColor(0xffd5e8ee);
colors[ImGuiCol_TabActive] = ImColor(0xffd5e8ee);
colors[ImGuiCol_TabUnfocused] = ImColor(0xffe3f6fd);
colors[ImGuiCol_TabUnfocusedActive] = ImColor(0xffd5e8ee);
colors[ImGuiCol_DockingPreview] = ImColor(0xeea1a193); // Customized
colors[ImGuiCol_DockingEmptyBg] = ImColor();
colors[ImGuiCol_PlotLines] = ImColor(0xffa1a193);
colors[ImGuiCol_PlotLinesHovered] = ImColor(0xffa1a193);
colors[ImGuiCol_PlotHistogram] = ImColor(0xffa1a193);
colors[ImGuiCol_PlotHistogramHovered] = ImColor(0xffa1a193);
colors[ImGuiCol_TextSelectedBg] = ImColor(0xffa1a193);
colors[ImGuiCol_DragDropTarget] = ImColor(0xffa1a193);
colors[ImGuiCol_NavHighlight] = ImColor();
colors[ImGuiCol_NavWindowingHighlight] = ImColor(0xee837b65); // Customized
colors[ImGuiCol_NavWindowingDimBg] = ImColor(0x20362b00); // Customized
colors[ImGuiCol_ModalWindowDimBg] = ImColor(0x20362b00); // Customized
break;
default:
for (ImGuiCol i = 0; i < ImGuiCol_COUNT; i++)
config.get("STYLE", ImGui::GetStyleColorName(i), (float(&)[4])colors[i]);
break;
}
switch (_editor_style_index)
{
case 0:
_editor.set_palette({ // Dark
0xffffffff, 0xffd69c56, 0xff00ff00, 0xff7070e0, 0xffffffff, 0xff409090, 0xffaaaaaa,
0xff9bc64d, 0xffc040a0, 0xff206020, 0xff406020, 0xff101010, 0xffe0e0e0, 0x80a06020,
0x800020ff, 0x8000ffff, 0xff707000, 0x40000000, 0x40808080, 0x40a0a0a0 });
break;
case 1:
_editor.set_palette({ // Light
0xff000000, 0xffff0c06, 0xff008000, 0xff2020a0, 0xff000000, 0xff409090, 0xff404040,
0xff606010, 0xffc040a0, 0xff205020, 0xff405020, 0xffffffff, 0xff000000, 0x80600000,
0xa00010ff, 0x8000ffff, 0xff505000, 0x40000000, 0x40808080, 0x40000000 });
break;
case 3:
_editor.set_palette({ // Solarized Dark
0xff969483, 0xff0089b5, 0xff98a12a, 0xff98a12a, 0xff969483, 0xff164bcb, 0xff969483,
0xff969483, 0xffc4716c, 0xff756e58, 0xff756e58, 0xff362b00, 0xff969483, 0xA0756e58,
0x7f2f32dc, 0x7f0089b5, 0xff756e58, 0x7f423607, 0x7f423607, 0x7f423607 });
break;
case 4:
_editor.set_palette({ // Solarized Light
0xff837b65, 0xff0089b5, 0xff98a12a, 0xff98a12a, 0xff756e58, 0xff164bcb, 0xff837b65,
0xff837b65, 0xffc4716c, 0xffa1a193, 0xffa1a193, 0xffe3f6fd, 0xff837b65, 0x60a1a193,
0x7f2f32dc, 0x7f0089b5, 0xffa1a193, 0x7fd5e8ee, 0x7fd5e8ee, 0x7fd5e8ee });
break;
default:
case 2:
ImVec4 value; // Note: This expects that all colors exist in the config
for (ImGuiCol i = 0; i < imgui_code_editor::color_palette_max; i++)
config.get("STYLE", imgui_code_editor::get_palette_color_name(i), (float(&)[4])value),
_editor.get_palette_index(i) = ImGui::ColorConvertFloat4ToU32(value);
break;
}
});
_save_config_callables.push_back([this](ini_file &config) {
config.set("INPUT", "KeyMenu", _menu_key_data);
config.set("INPUT", "InputProcessing", _input_processing_mode);
config.set("GENERAL", "ShowClock", _show_clock);
config.set("GENERAL", "ShowFPS", _show_fps);
config.set("GENERAL", "ShowFrameTime", _show_frametime);
config.set("GENERAL", "ShowScreenshotMessage", _show_screenshot_message);
config.set("GENERAL", "FPSPosition", _fps_pos);
config.set("GENERAL", "ClockFormat", _clock_format);
config.set("GENERAL", "NoFontScaling", _no_font_scaling);
config.set("GENERAL", "SaveWindowState", _imgui_context->IO.IniFilename != nullptr);
config.set("GENERAL", "TutorialProgress", _tutorial_index);
config.set("GENERAL", "NewVariableUI", _variable_editor_tabs);
config.set("STYLE", "Alpha", _imgui_context->Style.Alpha);
config.set("STYLE", "GrabRounding", _imgui_context->Style.GrabRounding);
config.set("STYLE", "FrameRounding", _imgui_context->Style.FrameRounding);
config.set("STYLE", "ChildRounding", _imgui_context->Style.ChildRounding);
config.set("STYLE", "PopupRounding", _imgui_context->Style.PopupRounding);
config.set("STYLE", "WindowRounding", _imgui_context->Style.WindowRounding);
config.set("STYLE", "ScrollbarRounding", _imgui_context->Style.ScrollbarRounding);
config.set("STYLE", "TabRounding", _imgui_context->Style.TabRounding);
config.set("STYLE", "FPSScale", _fps_scale);
config.set("STYLE", "ColFPSText", _fps_col);
config.set("STYLE", "Font", _font);
config.set("STYLE", "FontSize", _font_size);
config.set("STYLE", "EditorFont", _editor_font);
config.set("STYLE", "EditorFontSize", _editor_font_size);
config.set("STYLE", "StyleIndex", _style_index);
config.set("STYLE", "EditorStyleIndex", _editor_style_index);
if (_style_index > 2)
{
for (ImGuiCol i = 0; i < ImGuiCol_COUNT; i++)
config.set("STYLE", ImGui::GetStyleColorName(i), (const float(&)[4])_imgui_context->Style.Colors[i]);
}
if (_editor_style_index > 1)
{
ImVec4 value;
for (ImGuiCol i = 0; i < imgui_code_editor::color_palette_max; i++)
value = ImGui::ColorConvertU32ToFloat4(_editor.get_palette_index(i)),
config.set("STYLE", imgui_code_editor::get_palette_color_name(i), (const float(&)[4])value);
}
});
}
void reshade::runtime::deinit_ui()
{
ImGui::DestroyContext(_imgui_context);
}
void reshade::runtime::build_font_atlas()
{
ImFontAtlas *const atlas = _imgui_context->IO.Fonts;
// Remove any existing fonts from atlas first
atlas->Clear();
for (unsigned int i = 0; i < 2; ++i)
{
ImFontConfig cfg;
cfg.SizePixels = static_cast<float>(i == 0 ? _font_size : _editor_font_size);
const std::filesystem::path &font_path = i == 0 ? _font : _editor_font;
if (std::error_code ec; !std::filesystem::is_regular_file(font_path, ec) || !atlas->AddFontFromFileTTF(font_path.u8string().c_str(), cfg.SizePixels))
atlas->AddFontDefault(&cfg); // Use default font if custom font failed to load or does not exist
}
// If unable to build font atlas due to an invalid font, revert to the default font
if (!atlas->Build())
{
_font.clear();
_editor_font.clear();
atlas->Clear();
for (unsigned int i = 0; i < 2; ++i)
{
ImFontConfig cfg;
cfg.SizePixels = static_cast<float>(i == 0 ? _font_size : _editor_font_size);
atlas->AddFontDefault(&cfg);
}
}
_show_splash = true;
_rebuild_font_atlas = false;
int width, height;
unsigned char *pixels;
atlas->GetTexDataAsRGBA32(&pixels, &width, &height);
// Create font atlas texture and upload it
if (_imgui_font_atlas != nullptr)
destroy_texture(*_imgui_font_atlas);
if (_imgui_font_atlas == nullptr)
_imgui_font_atlas = std::make_unique<texture>();
_imgui_font_atlas->width = width;
_imgui_font_atlas->height = height;
_imgui_font_atlas->format = reshadefx::texture_format::rgba8;
_imgui_font_atlas->unique_name = "ImGUI Font Atlas";
if (init_texture(*_imgui_font_atlas))
upload_texture(*_imgui_font_atlas, pixels);
}
void reshade::runtime::draw_ui()
{
assert(_is_initialized);
const bool show_splash = _show_splash && (is_loading() || !_reload_compile_queue.empty() || (_last_present_time - _last_reload_time) < std::chrono::seconds(5));
// Do not show this message in the same frame the screenshot is taken (so that it won't show up on the UI screenshot)
const bool show_screenshot_message = (_show_screenshot_message || !_screenshot_save_success) && !_should_save_screenshot && (_last_present_time - _last_screenshot_time) < std::chrono::seconds(_screenshot_save_success ? 3 : 5);
if (_show_menu && !_ignore_shortcuts && !_imgui_context->IO.NavVisible && _input->is_key_pressed(0x1B /* VK_ESCAPE */))
_show_menu = false; // Close when pressing the escape button and not currently navigating with the keyboard
else if (!_ignore_shortcuts && _input->is_key_pressed(_menu_key_data, _force_shortcut_modifiers) && _imgui_context->ActiveId == 0)
_show_menu = !_show_menu;
_ignore_shortcuts = false;
_effects_expanded_state &= 2;
if (_rebuild_font_atlas)
build_font_atlas();
ImGui::SetCurrentContext(_imgui_context);
auto &imgui_io = _imgui_context->IO;
imgui_io.DeltaTime = _last_frame_duration.count() * 1e-9f;
imgui_io.MouseDrawCursor = _show_menu && (!_should_save_screenshot || !_screenshot_save_ui);
imgui_io.MousePos.x = static_cast<float>(_input->mouse_position_x());
imgui_io.MousePos.y = static_cast<float>(_input->mouse_position_y());
imgui_io.DisplaySize.x = static_cast<float>(_width);
imgui_io.DisplaySize.y = static_cast<float>(_height);
imgui_io.Fonts->TexID = _imgui_font_atlas->impl;
// Add wheel delta to the current absolute mouse wheel position
imgui_io.MouseWheel += _input->mouse_wheel_delta();
// Scale mouse position in case render resolution does not match the window size
if (_window_width != 0 && _window_height != 0)
{
imgui_io.MousePos.x *= imgui_io.DisplaySize.x / _window_width;
imgui_io.MousePos.y *= imgui_io.DisplaySize.y / _window_height;
}
// Update all the button states
imgui_io.KeyAlt = _input->is_key_down(0x12); // VK_MENU
imgui_io.KeyCtrl = _input->is_key_down(0x11); // VK_CONTROL
imgui_io.KeyShift = _input->is_key_down(0x10); // VK_SHIFT
for (unsigned int i = 0; i < 256; i++)
imgui_io.KeysDown[i] = _input->is_key_down(i);
for (unsigned int i = 0; i < 5; i++)
imgui_io.MouseDown[i] = _input->is_mouse_button_down(i);
for (wchar_t c : _input->text_input())
imgui_io.AddInputCharacter(c);
ImGui::NewFrame();
ImVec2 viewport_offset = ImVec2(0, 0);
// Create ImGui widgets and windows
if (show_splash || show_screenshot_message || !_preset_save_success || (!_show_menu && _tutorial_index == 0))
{
ImGui::SetNextWindowPos(ImVec2(10, 10));
ImGui::SetNextWindowSize(ImVec2(imgui_io.DisplaySize.x - 20.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 1.0f);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.862745f, 0.862745f, 0.862745f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.117647f, 0.117647f, 0.117647f, 0.7f));
ImGui::Begin("Splash Screen", nullptr,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_NoFocusOnAppearing);
if (!_preset_save_success)
{
ImGui::TextColored(COLOR_RED, "Unable to save current preset. Make sure you have write permissions to %s.", _current_preset_path.u8string().c_str());
}
else if (show_screenshot_message)
{
if (!_screenshot_save_success)
if (std::error_code ec; std::filesystem::exists(_screenshot_path, ec))
ImGui::TextColored(COLOR_RED, "Unable to save screenshot because of an internal error (the format may not be supported).");
else
ImGui::TextColored(COLOR_RED, "Unable to save screenshot because path doesn't exist: %s.", _screenshot_path.u8string().c_str());
else
ImGui::Text("Screenshot successfully saved to %s", _last_screenshot_file.u8string().c_str());
}
else
{
ImGui::TextUnformatted("ReShade " VERSION_STRING_FILE " by crosire");
if (_needs_update)
{
ImGui::TextColored(COLOR_YELLOW,
"An update is available! Please visit https://reshade.me and install the new version (v%lu.%lu.%lu).",
_latest_version[0], _latest_version[1], _latest_version[2]);
}
else
{
ImGui::TextUnformatted("Visit https://reshade.me for news, updates, shaders and discussion.");
}
ImGui::Spacing();
ImGui::ProgressBar(1.0f - _reload_remaining_effects / float(_reload_total_effects), ImVec2(-1, 0), "");
ImGui::SameLine(15);
if (_reload_remaining_effects != 0 && _reload_remaining_effects != std::numeric_limits<size_t>::max())
{
ImGui::Text(
"Loading (%zu effects remaining) ... "
"This might take a while. The application could become unresponsive for some time.",
_reload_remaining_effects.load());
}
else if (!_reload_compile_queue.empty())
{
ImGui::Text(
"Compiling (%zu effects remaining) ... "
"This might take a while. The application could become unresponsive for some time.",
_reload_compile_queue.size());
}
else if (_tutorial_index == 0)
{
ImGui::TextUnformatted("ReShade is now installed successfully! Press '");
ImGui::SameLine(0.0f, 0.0f);
ImGui::TextColored(ImVec4(1, 1, 1, 1), "%s", input::key_name(_menu_key_data).c_str());
ImGui::SameLine(0.0f, 0.0f);
ImGui::TextUnformatted("' to start the tutorial.");
}
else
{
ImGui::TextUnformatted("Press '");
ImGui::SameLine(0.0f, 0.0f);
ImGui::TextColored(ImVec4(1, 1, 1, 1), "%s", input::key_name(_menu_key_data).c_str());
ImGui::SameLine(0.0f, 0.0f);
ImGui::TextUnformatted("' to open the configuration menu.");
}
if (!_last_reload_successful)
{
ImGui::Spacing();
ImGui::TextColored(COLOR_RED,
"There were errors compiling some shaders. Check the log for more details.");
}
}
viewport_offset.y += ImGui::GetWindowHeight() + 10; // Add small space between windows
ImGui::End();
ImGui::PopStyleColor(2);
ImGui::PopStyleVar();
}
else if (_show_clock || _show_fps || _show_frametime)
{
float window_height = _imgui_context->FontBaseSize * _fps_scale + _imgui_context->Style.ItemSpacing.y;
window_height *= (_show_clock ? 1 : 0) + (_show_fps ? 1 : 0) + (_show_frametime ? 1 : 0);
window_height += _imgui_context->Style.FramePadding.y * 4.0f;
ImVec2 fps_window_pos(5, 5);
if (_fps_pos % 2)
fps_window_pos.x = imgui_io.DisplaySize.x - 200.0f;
if (_fps_pos > 1)
fps_window_pos.y = imgui_io.DisplaySize.y - window_height - 5;
ImGui::SetNextWindowPos(fps_window_pos);
ImGui::SetNextWindowSize(ImVec2(200.0f, window_height));
ImGui::PushStyleColor(ImGuiCol_Text, (const ImVec4 &)_fps_col);
ImGui::Begin("FPS", nullptr,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBackground);
ImGui::SetWindowFontScale(_fps_scale);
char temp[512];
if (_show_clock)
{
const int hour = _date[3] / 3600;
const int minute = (_date[3] - hour * 3600) / 60;
const int seconds = _date[3] - hour * 3600 - minute * 60;
ImFormatString(temp, sizeof(temp), _clock_format != 0 ? "%02u:%02u:%02u" : "%02u:%02u", hour, minute, seconds);
if (_fps_pos % 2) // Align text to the right of the window
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionWidth() - ImGui::CalcTextSize(temp).x);
ImGui::TextUnformatted(temp);
}
if (_show_fps)
{
ImFormatString(temp, sizeof(temp), "%.0f fps", imgui_io.Framerate);
if (_fps_pos % 2)
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionWidth() - ImGui::CalcTextSize(temp).x);
ImGui::TextUnformatted(temp);
}
if (_show_frametime)
{
ImFormatString(temp, sizeof(temp), "%5.2f ms", 1000.0f / imgui_io.Framerate);
if (_fps_pos % 2)
ImGui::SetCursorPosX(ImGui::GetWindowContentRegionWidth() - ImGui::CalcTextSize(temp).x);
ImGui::TextUnformatted(temp);
}
ImGui::End();
ImGui::PopStyleColor();
}
if (_show_menu)
{
// Change font size if user presses the control key and moves the mouse wheel
if (imgui_io.KeyCtrl && imgui_io.MouseWheel != 0 && !_no_font_scaling)
{
_font_size = ImClamp(_font_size + static_cast<int>(imgui_io.MouseWheel), 8, 32);
_editor_font_size = ImClamp(_editor_font_size + static_cast<int>(imgui_io.MouseWheel), 8, 32);
_rebuild_font_atlas = true;
save_config();
}
const ImGuiID root_space_id = ImGui::GetID("Dockspace");
const ImGuiViewport *const viewport = ImGui::GetMainViewport();
// Set up default dock layout if this was not done yet
const bool init_window_layout = !ImGui::DockBuilderGetNode(root_space_id);
if (init_window_layout)
{
// Add the root node
ImGui::DockBuilderAddNode(root_space_id, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(root_space_id, viewport->Size);
// Split root node into two spaces
ImGuiID main_space_id = 0;
ImGuiID right_space_id = 0;
ImGui::DockBuilderSplitNode(root_space_id, ImGuiDir_Left, 0.35f, &main_space_id, &right_space_id);
// Attach most windows to the main dock space
for (const auto &widget : _menu_callables)
ImGui::DockBuilderDockWindow(widget.first.c_str(), main_space_id);
// Attach editor window to the remaining dock space
ImGui::DockBuilderDockWindow("###editor", right_space_id);
// Commit the layout
ImGui::DockBuilderFinish(root_space_id);
}
ImGui::SetNextWindowPos(viewport->Pos + viewport_offset);
ImGui::SetNextWindowSize(viewport->Size - viewport_offset);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::Begin("Viewport", nullptr,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoDocking | // This is the background viewport, the docking space is a child of it
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoBackground);
ImGui::DockSpace(root_space_id, ImVec2(0, 0), ImGuiDockNodeFlags_PassthruCentralNode);
ImGui::End();
for (const auto &widget : _menu_callables)
{
if (ImGui::Begin(widget.first.c_str(), nullptr, ImGuiWindowFlags_NoFocusOnAppearing)) // No focus so that window state is preserved between opening/closing the UI
widget.second();
ImGui::End();
}
if (_show_code_editor)
{
const std::string title = !_editor_file.empty() ? "Editing " + _editor_file.filename().u8string() + " ###editor" : "Viewing code###editor";
if (ImGui::Begin(title.c_str(), &_show_code_editor))
draw_code_editor();
ImGui::End();
}
}
if (_preview_texture != nullptr && _effects_enabled)
{
if (!_show_menu)
{
// Create a temporary viewport window to attach image to when menu is not open
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(imgui_io.DisplaySize.x, imgui_io.DisplaySize.y));
ImGui::Begin("Viewport", nullptr,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoBackground);
ImGui::End();
}
// The preview texture is unset in 'unload_effects', so should not be able to reach this while loading
assert(!is_loading() && _reload_compile_queue.empty());
// Scale image to fill the entire viewport by default
ImVec2 preview_min = ImVec2(0, 0);
ImVec2 preview_max = imgui_io.DisplaySize;
// Positing image in the middle of the viewport when using original size
if (_preview_size[0])
{
preview_min.x = (preview_max.x * 0.5f) - (_preview_size[0] * 0.5f);
preview_max.x = (preview_max.x * 0.5f) + (_preview_size[0] * 0.5f);
}
if (_preview_size[1])
{
preview_min.y = (preview_max.y * 0.5f) - (_preview_size[1] * 0.5f);
preview_max.y = (preview_max.y * 0.5f) + (_preview_size[1] * 0.5f);
}
ImGui::FindWindowByName("Viewport")->DrawList->AddImage(_preview_texture, preview_min, preview_max, ImVec2(0, 0), ImVec2(1, 1), _preview_size[2]);
}
// Render ImGui widgets and windows
ImGui::Render();
_input->block_mouse_input(_input_processing_mode != 0 && _show_menu && (imgui_io.WantCaptureMouse || _input_processing_mode == 2));
_input->block_keyboard_input(_input_processing_mode != 0 && _show_menu && (imgui_io.WantCaptureKeyboard || _input_processing_mode == 2));
if (const auto draw_data = ImGui::GetDrawData(); draw_data != nullptr && draw_data->CmdListsCount != 0 && draw_data->TotalVtxCount != 0)
{
render_imgui_draw_data(draw_data);
}
}
void reshade::runtime::draw_ui_home()
{
const char *tutorial_text =
"Welcome! Since this is the first time you start ReShade, we'll go through a quick tutorial covering the most important features.\n\n"
"If you have difficulties reading this text, press the 'Ctrl' key and adjust the font size with your mouse wheel. "
"The window size is variable as well, just grab the right edge and move it around.\n\n"
"You can also use the keyboard for navigation in case mouse input does not work. Use the arrow keys to navigate, space bar to confirm an action or enter a control and the 'Esc' key to leave a control. "
"Press 'Ctrl + Tab' to switch between tabs and windows (use this to focus this page in case the other navigation keys do not work at first).\n\n"
"Click on the 'Continue' button to continue the tutorial.";
// It is not possible to follow some of the tutorial steps while performance mode is active, so skip them
if (_performance_mode && _tutorial_index <= 3)
_tutorial_index = 4;
if (_tutorial_index > 0)
{
if (_tutorial_index == 1)
{
tutorial_text =
"This is the preset selection. All changes will be saved to the selected preset file.\n\n"
"Click on the '+' button to name and add a new one.\n\n"
"Make sure you always have a preset selected here before starting to tweak any values later, or else your changes won't be saved!";
ImGui::PushStyleColor(ImGuiCol_FrameBg, COLOR_RED);
ImGui::PushStyleColor(ImGuiCol_Button, COLOR_RED);
}
draw_preset_explorer();
if (_tutorial_index == 1)
ImGui::PopStyleColor(2);
}
if (_tutorial_index > 1)
{
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
}
if (is_loading())
{
const char *const loading_message = "Loading ...";
ImGui::SetCursorPos((ImGui::GetWindowSize() - ImGui::CalcTextSize(loading_message)) * 0.5f);
ImGui::TextUnformatted(loading_message);
return; // Cannot show techniques and variables while effects are loading, since they are being modified in other different threads during that time
}
if (!_effects_enabled)
ImGui::Text("Effects are disabled. Press '%s' to enable them again.", input::key_name(_effects_key_data).c_str());
if (!_last_reload_successful)
{
std::string error_message = "There were errors compiling the following shaders:";
for (const effect &effect : _effects)
if (!effect.compile_sucess)
error_message += ' ' + effect.source_file.filename().u8string() + ',';
error_message.pop_back();
// Make sure there are actually effects that failed to compile, since the last reload flag may not have been reset
if (error_message.size() > 50)
{
ImGui::TextColored(COLOR_RED, "%s", error_message.c_str());
ImGui::Spacing();
}
else
{
_last_reload_successful = true;
}
}
if (_tutorial_index > 1)
{
const bool show_clear_button = strcmp(_effect_filter, "Search") != 0 && _effect_filter[0] != '\0';
ImGui::PushItemWidth((_variable_editor_tabs ? -10.0f : -20.0f) * _font_size - (show_clear_button ? ImGui::GetFrameHeight() + _imgui_context->Style.ItemSpacing.x : 0));
if (ImGui::InputText("##filter", _effect_filter, sizeof(_effect_filter), ImGuiInputTextFlags_AutoSelectAll))
{
_effects_expanded_state = 3;
if (_effect_filter[0] == '\0')
{
// Reset visibility state
for (technique &technique : _techniques)
technique.hidden = technique.annotation_as_int("hidden") != 0;
}
else
{
const std::string filter = _effect_filter;
for (technique &technique : _techniques)
technique.hidden = technique.annotation_as_int("hidden") != 0 ||
std::search(technique.name.begin(), technique.name.end(), filter.begin(), filter.end(),
[](auto c1, auto c2) { return tolower(c1) == tolower(c2); }) == technique.name.end() && _effects[technique.effect_index].source_file.filename().u8string().find(filter) == std::string::npos;
}
}
else if (!ImGui::IsItemActive() && _effect_filter[0] == '\0')
{
strcpy_s(_effect_filter, "Search");
}
ImGui::PopItemWidth();
ImGui::SameLine();
if (show_clear_button && ImGui::Button("X", ImVec2(ImGui::GetFrameHeight(), 0)))
{
strcpy_s(_effect_filter, "Search");
// Reset visibility state
for (technique &technique : _techniques)
technique.hidden = technique.annotation_as_int("hidden") != 0;
}
ImGui::SameLine();
if (ImGui::Button("Active to top", ImVec2(10 * _font_size - _imgui_context->Style.ItemSpacing.x, 0)))
{
for (auto i = _techniques.begin(); i != _techniques.end(); ++i)
{
if (!i->enabled && i->toggle_key_data[0] == 0)
{
for (auto k = i + 1; k != _techniques.end(); ++k)
{
if (k->enabled || k->toggle_key_data[0] != 0)
{
std::iter_swap(i, k);
break;
}
}
}
}
if (const auto it = std::find_if_not(_techniques.begin(), _techniques.end(), [](const reshade::technique &a) {
return a.enabled || a.toggle_key_data[0] != 0;
}); it != _techniques.end())
{
std::stable_sort(it, _techniques.end(), [](const reshade::technique &lhs, const reshade::technique &rhs) {
std::string lhs_label(lhs.annotation_as_string("ui_label"));
if (lhs_label.empty()) lhs_label = lhs.name;
std::transform(lhs_label.begin(), lhs_label.end(), lhs_label.begin(), [](char c) { return static_cast<char>(toupper(c)); });
std::string rhs_label(rhs.annotation_as_string("ui_label"));
if (rhs_label.empty()) rhs_label = rhs.name;
std::transform(rhs_label.begin(), rhs_label.end(), rhs_label.begin(), [](char c) { return static_cast<char>(toupper(c)); });
return lhs_label < rhs_label;
});
}
save_current_preset();
}
ImGui::SameLine();
if (ImGui::Button(_effects_expanded_state & 2 ? "Collapse all" : "Expand all", ImVec2(10 * _font_size - _imgui_context->Style.ItemSpacing.x, 0)))
_effects_expanded_state = (~_effects_expanded_state & 2) | 1;
if (_tutorial_index == 2)
{
tutorial_text =
"This is the list of effects. It contains all techniques found in the effect files (*.fx) from the effect search paths as specified in the settings.\n\n"
"Enter text in the box at the top to filter it and search for specific techniques.\n\n"
"Click on a technique to enable or disable it or drag it to a new location in the list to change the order in which the effects are applied.\n"
"Use the right mouse button and click on an item to open the context menu with additional options.\n\n";
ImGui::PushStyleColor(ImGuiCol_Border, COLOR_RED);
}
ImGui::Spacing();
const float bottom_height = _performance_mode ? ImGui::GetFrameHeightWithSpacing() + _imgui_context->Style.ItemSpacing.y : (_variable_editor_height + (_tutorial_index == 3 ? 175 : 0));
if (ImGui::BeginChild("##techniques", ImVec2(0, -bottom_height), true))
draw_technique_editor();
ImGui::EndChild();
if (_tutorial_index == 2)
ImGui::PopStyleColor();
}
if (_tutorial_index > 2 && !_performance_mode)
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::ButtonEx("##splitter", ImVec2(ImGui::GetContentRegionAvail().x, 5));
ImGui::PopStyleVar();
if (ImGui::IsItemHovered())
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS);
if (ImGui::IsItemActive())
_variable_editor_height -= _imgui_context->IO.MouseDelta.y;
if (_tutorial_index == 3)
{
tutorial_text =
"This is the list of variables. It contains all tweakable options the active effects expose. Values here apply in real-time.\n\n"
"Enter text in the box at the top to filter it and search for specific variables.\n\n"
"Press 'Ctrl' and click on a widget to manually edit the value.\n"
"Use the right mouse button and click on an item to open the context menu with additional options.\n\n"
"Once you have finished tweaking your preset, be sure to enable the 'Performance Mode' check box. "
"This will recompile all shaders into a more optimal representation that can give a performance boost, but will disable variable tweaking and this list.";
ImGui::PushStyleColor(ImGuiCol_Border, COLOR_RED);
}
const float bottom_height = ImGui::GetFrameHeightWithSpacing() + _imgui_context->Style.ItemSpacing.y + (_tutorial_index == 3 ? 175 : 0);
if (ImGui::BeginChild("##variables", ImVec2(0, -bottom_height), true))
draw_variable_editor();
ImGui::EndChild();
if (_tutorial_index == 3)
ImGui::PopStyleColor();
}
if (_tutorial_index > 3)
{
ImGui::Spacing();
if (ImGui::Button("Reload", ImVec2(-11.5f * _font_size, 0)))
{
load_effects();
}
ImGui::SameLine();
if (ImGui::Checkbox("Performance Mode", &_performance_mode))
{
save_config();
load_effects(); // Reload effects after switching
}
}
else
{
ImGui::BeginChildFrame(ImGui::GetID("tutorial"), ImVec2(0, 175));
ImGui::TextWrapped(tutorial_text);
ImGui::EndChildFrame();
const float max_button_width = ImGui::GetContentRegionAvail().x;
if (_tutorial_index == 0)
{
if (ImGui::Button("Continue", ImVec2(max_button_width * 0.66666666f, 0)))
{
_tutorial_index++;
save_config();