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enums.h
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/*
* enums.h
*
* Created on: Oct 7, 2016
* Author: nullifiedcat
*/
#ifndef ENUMS_H_
#define ENUMS_H_
enum EntityType {
ENTITY_GENERIC,
ENTITY_PLAYER,
ENTITY_BUILDING,
ENTITY_PROJECTILE
};
enum powerup_type {
not_powerup = -1,
strength,
resistance,
vampire,
reflect,
haste,
regeneration,
precision,
agility,
knockout,
king,
plague,
supernova,
crits,
POWERUP_COUNT
};
enum powerup_owner {
neutral = 0,
red = 1,
blue = 2
};
enum tf_team {
TEAM_UNK = 0,
TEAM_SPEC,
TEAM_RED,
TEAM_BLU
};
enum tf_class {
tf_scout = 1,
tf_sniper,
tf_soldier,
tf_demoman,
tf_medic,
tf_heavy,
tf_pyro,
tf_spy,
tf_engineer
};
enum weaponmode {
weapon_invalid = -1,
weapon_hitscan = 0,
weapon_projectile,
weapon_melee,
weapon_pda,
weapon_medigun,
weapon_consumable,
weapon_throwable
};
enum hitbox_t {
head = 0,
pelvis = 1,
spine_0 = 2,
spine_1 = 3,
spine_2 = 4,
spine_3 = 5,
upperArm_L = 6,
lowerArm_L = 7,
hand_L = 8,
upperArm_R = 9,
lowerArm_R = 10,
hand_R = 11,
hip_L = 12,
knee_L = 13,
foot_L = 14,
hip_R = 15,
knee_R = 16,
foot_R = 17
};
enum relation {
NEUTRAL = 0,
FRIEND = 1,
RAGE = 2,
DEVELOPER = 3
};
#endif /* ENUMS_H_ */