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To provide more context, I am trying to make a custom music player that updates a songs time on a slider/timeline component, and rather than make a getPosition() call every 500 ms (or whatever time I decided), I would like to create my own logic to move the slider, but that listen to issues with playback due to network issues to know when to pause my slider. Any ideas on the event to listen to?
The text was updated successfully, but these errors were encountered:
Hmm, it seems like the preferred way to integrate Spotify Playback into mobile applications is via interacting with the installed Spotify app (see https://developer.spotify.com/documentation/ios/), so this plugin is kind-of deprecated by now. In particular, Spotify removed the streaming SDKs from their github, so the plugin cannot download the required SDKs during its installation phase anyway.
We probably need to change this plugin to use the provided SDKs instead of the streaming SDKs. Shouldn't bee too difficult, a pull request doing this would be wholeheartedly welcome. :)
I am trying to get an understanding of the events that come from the event emitter, particularly around network issues, but the links (https://spotify.github.io/android-sdk/player/com/spotify/sdk/android/player/Error.html, https://spotify.github.io/android-sdk/player/com/spotify/sdk/android/player/PlayerEvent.html) appear to be broken.
To provide more context, I am trying to make a custom music player that updates a songs time on a slider/timeline component, and rather than make a getPosition() call every 500 ms (or whatever time I decided), I would like to create my own logic to move the slider, but that listen to issues with playback due to network issues to know when to pause my slider. Any ideas on the event to listen to?
The text was updated successfully, but these errors were encountered: