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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "AudioStreamPlayer",
"class": "BGAudio",
"language": "GDScript",
"path": "res://Scenes/BackgroundAudio.gd"
}, {
"base": "PanelContainer",
"class": "ElizaCharacter",
"language": "GDScript",
"path": "res://UI/ElizaCharacter.gd"
}, {
"base": "CanvasLayer",
"class": "GameContainer",
"language": "GDScript",
"path": "res://GameContainer.gd"
}, {
"base": "RichTextEffect",
"class": "RichTextType",
"language": "GDScript",
"path": "res://UI/typewriteEffectFast.gd"
} ]
_global_script_class_icons={
"BGAudio": "",
"ElizaCharacter": "",
"GameContainer": "",
"RichTextType": ""
}
[application]
config/name="Go Dot- Eliza"
run/main_scene="res://Scenes/menu.tscn"
config/icon="res://icon.png"
[autoload]
CanvasManager="*res://Scenes/CanvasManager.tscn"
autoloadpy="*res://Scripts/autoload.py"
SceneLoader="*res://Scenes/SceneLoader.tscn"
[display]
window/size/width=800
mouse_cursor/custom_image="res://Art/Pixelated_Cursor.png"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gdnative]
singletons=[ "res://pythonscript.gdnlib" ]
[global]
canvas=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
environment/default_environment="res://default_env.tres"