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src/battle-nads/Combat.sol

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -307,7 +307,8 @@ abstract contract Combat is MonsterFactory {
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// Health regen has to be normalized for the default cooldown to prevent quickness points from
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// giving extreme health regeneration benefits
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uint256 targetHealthRegeneration = (uint256(combatant.stats.vitality) + uint256(combatant.stats.level)) * VITALITY_REGEN_MODIFIER;
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uint256 targetHealthRegeneration =
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(uint256(combatant.stats.vitality) + uint256(combatant.stats.level)) * VITALITY_REGEN_MODIFIER;
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if (combatant.isMonster()) {
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if (attacker.stats.class == CharacterClass.Boss) {

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