You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
First step is to implement Notch pairs to match Seam Line 1 in one pattern piece to Seam Line 2 a second pattern
piece.
Instruction Marks will be required to define begin and end for gathers and ease. The number of vertices on Seam Line 1 equal the vertices of Seam Line 2 but the actual length of Seam Line 1 and Seam Line 2 might not match (which creates gathers, ease,
Object Marks will be required to match dart legs, tuck edges, pleat edges, and other matching bits and pieces.
Original comment byRobert Martin (Bitbucket: BadWolflab, GitHub: Unknown):
the biggest blocker on this is getting a sane scripted way to get a quad/tri mesh from an svg outline.
the biggest issue is getting a line of matching verts on either side of a seam. can you dummy up a svg pattern so i can sort it out??
From @sconklin on August 11, 2015 23:26
Originally reported by: Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown)
Add feature for 3D garment simulation, using Blender or other means.
Garment simulation could include fabric textures, lighting, etc.
The text was updated successfully, but these errors were encountered: