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EXPORTS: Export 3D Pattern mesh #31
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Original comment by Roman Telezhynskyi (Bitbucket: dismine, GitHub: dismine): The are essentially two approaches to free quad meshing:
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Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown): GSOC description: For simulation of fabric the triangulated mesh style is best: After the simulation has happened and the pieces have been joined, draped, creased etc. convert to quad mesh. In library VObj we begin implementation triangulated mesh, but our realization has disadvantages:
Expected results: |
Original comment by Susan Spencer (Bitbucket: susanlspencer, GitHub: Unknown): So passmarks should be moved up to v.0.4.0? |
Original comment by Roman Telezhynskyi (Bitbucket: dismine, GitHub: dismine): Update for issue description. For creation 3D patterns better create new export format. This format should include informations about workpieces, passmarks, measurements, data about size and height and so on. Main idea is left for Valentina care about all calculations and export data (workpiece points coordinates, passmark coordinates) to this new format. Which language use XML or JSON still need discuss. |
Original comment by Roman Telezhynskyi (Bitbucket: dismine, GitHub: dismine):
Wow, but val format too unstable and complicate. Don't think it is good idea. But if only we have library for our format. See issue #126. |
Original comment by Susan Spencer (Bitbucket: susanlspencer, GitHub: Unknown): Per online discussions, the preferred format is triangulated mesh. |
From @sconklin on January 20, 2015 23:36
Originally reported by: Susan Spencer (Bitbucket: susanlspencer, GitHub: Unknown)
Create patterns in 3D format.
Possibly use Wavefront .obj format.
Recommend generating patterns using quadrangles.
Recommend generating patterns so that edge vertices are aligned in pairs along seams
so that seams can be 'sewn' together using Blender or other 3D stitching app.
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