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Remove Slay the Spire (ArchipelagoMW#4673)
* Remove Slay the Spire * remove slay the spire
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README.md

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@@ -9,7 +9,6 @@ Currently, the following games are supported:
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* Factorio
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* Minecraft
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* Subnautica
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* Slay the Spire
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* Risk of Rain 2
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* The Legend of Zelda: Ocarina of Time
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* Timespinner

docs/CODEOWNERS

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# Secret of Evermore
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/worlds/soe/ @black-sliver
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# Slay the Spire
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/worlds/spire/ @KonoTyran
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# Stardew Valley
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/worlds/stardew_valley/ @agilbert1412
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docs/network diagram/network diagram.md

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%% Java Based Games
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subgraph Java
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JM[Mod with Archipelago.MultiClient.Java]
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STS[Slay the Spire]
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JM <-- Mod the Spire --> STS
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subgraph Minecraft
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MCS[Minecraft Forge Server]
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JMC[Any Java Minecraft Clients]

setup.py

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"Ocarina of Time",
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"Overcooked! 2",
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"Raft",
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"Slay the Spire",
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"Sudoku",
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"Super Mario 64",
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"VVVVVV",

worlds/generic/docs/advanced_settings_en.md

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@@ -278,7 +278,7 @@ one file, removing the need to manage separate files if one chooses to do so.
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As a precautionary measure, before submitting a multi-game yaml like this one in a synchronous/sync multiworld, please
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confirm that the other players in the multi are OK with what you are submitting, and please be fairly reasonable about
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the submission. (i.e. Multiple long games (SMZ3, OoT, HK, etc.) for a game intended to be <2 hrs is not likely considered
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reasonable, but submitting a ChecksFinder alongside another game OR submitting multiple Slay the Spire runs is likely
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reasonable, but submitting a ChecksFinder alongside another game is likely
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OK)
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To configure your file to generate multiple worlds, use 3 dashes `---` on an empty line to separate the ending of one
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---
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description: Example of generating multiple worlds. World 3 of 3
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description: Example of generating multiple worlds. World 2 of 2
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name: ExampleFinder
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game: ChecksFinder
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worlds/generic/docs/plando_en.md

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@@ -104,15 +104,7 @@ A list of all available items and locations can be found in the [website's datap
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- Spirit Temple Silver Gauntlets Chest
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world: false
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# example block 3 - Slay the Spire
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- items:
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Boss Relic: 3
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locations:
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- Boss Relic 1
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- Boss Relic 2
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- Boss Relic 3
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# example block 4 - Factorio
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# example block 3 - Factorio
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- items:
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progressive-electric-energy-distribution: 2
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electric-energy-accumulators: 1
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percentage: 80
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force: true
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# example block 5 - Secret of Evermore
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# example block 4 - Secret of Evermore
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- items:
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Levitate: 1
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Revealer: 1
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world: true
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count: 2
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# example block 6 - A Link to the Past
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# example block 5 - A Link to the Past
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- items:
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Progressive Sword: 4
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world:
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player's Starter Chest 1 and removes the chosen item from the item pool.
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2. This block will always trigger and will place the player's swords, bow, magic meter, strength upgrades, and hookshots
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in their own dungeon major item chests.
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3. This block will always trigger and will lock boss relics on the bosses.
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4. This block has an 80% chance of occurring, and when it does, it will place all but 1 of the items randomly among the
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3. This block has an 80% chance of occurring, and when it does, it will place all but 1 of the items randomly among the
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four locations chosen here.
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5. This block will always trigger and will attempt to place a random 2 of Levitate, Revealer and Energize into
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4. This block will always trigger and will attempt to place a random 2 of Levitate, Revealer and Energize into
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other players' Master Sword Pedestals or Boss Relic 1 locations.
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6. This block will always trigger and will attempt to place a random number, between 1 and 4, of progressive swords
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5. This block will always trigger and will attempt to place a random number, between 1 and 4, of progressive swords
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into any locations within the game slots named BobsSlaytheSpire and BobsRogueLegacy.
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worlds/spire/Items.py

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worlds/spire/Locations.py

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worlds/spire/Options.py

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worlds/spire/Regions.py

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