Editor/runtime animation tools builded using Animation-Rigging api for animated Characters in Unity
Used on FarLands-Legend (Far From Here Studio's multiplayer game in prodution)
- Full body Auto Rig Setup for Humanoïd/Generic on any character model in few click
- Animation/Timeline helper to handle better animating experience and avoid "Bidirectional Motion Transfer" needs.
- FullBody reversible Ragdoll
- Modular Full Body Rig modules . Upbody Vertebral . Hand IK & Foot IK . Vertebral Loot At . Crouch Control
The tool is to be refined, there is so much more to do with it! Most of the Work now is improving UI and UX, having a better controls using playable graph system for timelines, an extension for quadruped and more.