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Editor/runtime animation tools builded using Animation-Rigging api for animated Characters in Unity

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Far-From-Here-studio/FullBody-Rig-System

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FullBody-Rig-System

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Description

Editor/runtime animation tools builded using Animation-Rigging api for animated Characters in Unity

First (Beta) Release.

Used on FarLands-Legend (Far From Here Studio's multiplayer game in prodution)

  • Full body Auto Rig Setup for Humanoïd/Generic on any character model in few click
  • Animation/Timeline helper to handle better animating experience and avoid "Bidirectional Motion Transfer" needs.
  • FullBody reversible Ragdoll
  • Modular Full Body Rig modules . Upbody Vertebral . Hand IK & Foot IK . Vertebral Loot At . Crouch Control

The tool is to be refined, there is so much more to do with it! Most of the Work now is improving UI and UX, having a better controls using playable graph system for timelines, an extension for quadruped and more.

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Editor/runtime animation tools builded using Animation-Rigging api for animated Characters in Unity

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