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Far From Here Studio Template: HDRP Environment

Compatible Unity Version : Unity 6 preview (6000.0+)

AssetStore official link : https://assetstore.unity.com/packages/templates/tutorials/farfromherestudio-template-hdrp-environment-271079

Repository use Git LFS

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Description

This Project is a nice starting point for worlbuilding a Scene using Unity HDRP, offering an efficient Lighting setup, Textures and 3D content for outdoor Environment. You can use this resource to get fast and build your Next-Gen prototype. You can use this Unity HDRP project and resources freely for your game but commercial redistribution for any other purpose is not allowed (cf ThirdPartyNotice.txt)

This project is the Far From Here Studio's official demo project, it is usefull for us to maintain this project to build new tools, showcases and tutorials for Unity HDRP.

Changelogs: https://docs.google.com/document/d/1D3GfPXt4xNl0uEiJ2KbdwPJG32d7b5WaZLC7PB66lQM/edit?usp=sharing

Unity6 preview : Updated Installation Guide!!

  • No more unitypackage to unpack, and load any Scenes from BootstrapDemo.unity (in Assets/FarFromHere) using the Scene Loader
  • A lot more template content and resources included

Unity Forum Tread : https://forum.unity.com/threads/farfromherestudio-template-hdrp-environment.1549775/

Important Disclaimer (ThirdParty)

Third-Party Content see ThirdPartyNotice.txt after installation

  • Open Scene at : Assets/FarFromHere/BootstrapDemo.unity
  • Use SceneLoader to load SampleEnvironment's DemoScene
  • Enjoy!

Pre-installed Packages :

Demo Scene Content :

  • Documentation
  • Fantasy typed outdoor Scene
  • Lit & LayeredLit materials setup samples (triplanar, tessellation)
  • River using HDRP WaterSystem
  • Terrains Details and Trees
  • Custom Generated Texture (from Muse)
  • Terrain Layers and Rocks Textures adapted from Terrain HDRP Demo Scene to use Generated texture
  • Handmade Probuilder Meshes
  • Smoke VFXGraph VolumetricOutput
  • FireCamp VFX
  • Showcase 3Dmodel : Giant Snake Skeleton
  • Vertex Painting using Polybrush on LayeredLit Tesselated Mesh (Giant Snake Skeleton)
  • ScreenSpace Wetness with Debug passes included!
  • Virtual Texturing Support
  • new ShaderGraphs

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Unity HDRP setup project for futur demo and extension

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